Many gamers have dreamed of the ability to bring PS4 and Xbox One gamers together in a cross-play environment and apparently Xbox’s Phil Spencer is open to the idea.
As far as the possibility of it one-day being possible, that’s a different story according to Spencer.
“We talk to Sony all the time. With Minecraft on PlayStation, we have to be one of the biggest games on their platform in terms of sales and gameplay,” Spencer said in an interview with GameSpot at the Brazil Game Show today .
“Same with Nintendo. The relationship with Nintendo on this front has been strong. They’ve been great supporters and we continue to collaborate with them. But I think Sony’s view is different. They should talk about what their view is…”
Spencer was careful not to talk badly of Sony but did say that they were resistant to the idea and said he was unsure if they would ever come around.
“I have a real struggle making comments about their motivation or timelines. I know there is a certain view that says if my friends have this console, they can’t play with people who buy another console. That’s a reason they go buy my console,” he said. “That reason is not going to go away. So we’re putting Minecraft out there as one of the biggest games on any platform and allowing people to play together regardless of what device they bought. I don’t think everybody is taking that same approach to the ecosystem. So I’m never going to call anything a lost cause but I think some of the fundamental reasons and certain scenarios, they’re not really going away. So I don’t know what would change.”
“I think people look at [cross-play] and say is it better for gamers. If it’s better for gamers, I have a hard time thinking why we shouldn’t go do this, especially when you’re trying to make the gaming business a bigger business; grow it, get more games, create more opportunity,” he said. “Especially in the indie space, actually. If you’re creating an online indie game and you’re going to create five [shards] of your game–the Steam version, Xbox Live on PC, Xbox version, the PlayStation version, the Switch version creates hard matchmaking scenarios. We should help developers, not make their lives more difficult.”
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