Yesterday was a big day over at Bungie as they unveiled details about the upcoming DLC for Destiny 2, The Curse of Osiris.
Their livestream on Wednesday discussed plans for expanding on Leviathan, the flagship raid for the game series.
A revamped version of the Lighthouse on Mercury is the hub area for Curse of Osiris but won’t be solely a social place such as Tower or the Farm. Bungie explaied that the Lighthouse will have its own mysteries to explore and that guardians will start and end many missions there.
Bungie is raising the recommended power level for the raid to 300. A portal in the Lighthouse connects to the main patrol zone of Mercury and will include a Public Event that Bungie built specifically for Mercury.
Perhaps the most exciting element was the Infinite Forest which was described as “a reality engine the Vex use to simulate all of the aspects of reality that they can touch.”
Three different versions of Mercury exist in this simulation: past, present and future and that the missions will vary in some way when replayed.
Art director Dave Matthews described that “Odds are, that space is not gonna play out the exact same way.”
“We can create new and unique experiences every time you come into the Infinite Forest,” said Matthews.
Bungie explained that their goal was to “create something that felt like it could sit outside of time and space.”
In regards to the raid:
“A raid lair is a brand-new six-player raid activity,” said Brendan Thorne, senior game designer at Bungie. “It’s an entirely new set of encounters, new puzzles, new loot, completely new places to explore […] and then we have a brand-new final boss for you to fight.”
And that the new raid is “not as lengthy as the original Leviathan” but that Eater of Worlds isn’t any less challenging than the raids usually are.
Thorne said that Bungie “wanted to make more raids.” Monske stated that variety was the main goal, saying that this allows their team to experiment with “more puzzle-y raids, more sandbox-focused raids” adding that “sometimes it’s hard to get a full group of six people together for three hours or so.”
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