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PlayStation Explains Delay In Sucker Punch Announcement

It took far longer than many expected but Sucker Punch’s Ghost of Tsushima was finally announced at Paris Games Week last month.

PlayStation Worldwide Studios SVP Michael Denny recently spoke to GameSpot about the delayed announcement among other things regarding the new game.

“Yeah, that’s a strange one to me,” Denny commented when discussing fans fearing the worse about the game.

“I think the right thing to do…and I think we’re learning and a lot of publishers are learning … there is a right time to announce games.”

Denny admitted that Sony has in the past announced games too early in their development cycle and pointed to that as a contributing reason to why announcements regarding the game were delayed.

“In the past, I think it’s fair to say sometimes we announced games too early,” Denny said.

“And this is such a great project for Sucker Punch. It’s a game they’ve always really wanted to make themselves,” he added. “And I think it’s the right time to announce that, and they’ve been working on that game for a long time now. There is great [playable version of the game] already. So we’re just excited to let everybody know about it.”

While the game was announced, finally, it did not come with any details nor did it come with any release date.

“Games are a highly experimental medium,” Xbox executive Shannon Loftis said.

“And it’s a line that we have to walk between talking to gamers about the games we would like to make and knowing that we are going to be able to deliver them. For every game announcement that we do, we have to decide when is the right time to talk to people about this, how much code do we have to have in place, how much risks do we have to have mitigated. It gets very mundane around technical risks; and do we have a core mechanic that we like.”


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