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PUBG Sanhok Map Test Now On PC

PlayerUnknown Battleground has kicked off the 3rd round of testing for the new Sanhok map, formerly referred to as Codename: Savage, and it is going on, right now, on PC.

If you’ve purchased PUBG on Steam then you will be able to try the smaller island map which has implemented a number of changes, as it now features four new areas: Cave, Tambang, Lakawi, Na Kham.

PUBG Corp. has adjusted how the red zone operates as well, saying the red zone will “generally” no longer appear within the safe zone.

Here are some additional details, via the patch notes:

  • We’ve applied the same weapon balance and item spawn changes from the current PUBG live servers (see patch notes #12)
  • We’ve adjusted item spawn balance for Sanhok specifically:
    • Increased the overall item spawn amount
    • Adjusted the AR spawn balance in the world
      • Increased total amount of AR
        • Slightly decreased spawn ratio for M416, but the total amount spawned will remain similar to before
        • Increased spawn ratio for M16A4, AKM
    • We’ve improved the reticle of holographic sight: the reticle is now the same size as a character silhouette seen from 100m away
  • Before boarding the plane, you can now throw apples (found in your inventory)
  • Changed Redzone rules
    • Generally, redzones will no longer appear inside the safe zone (white circle). There are some exceptions when the blue circle is too close to the white circle.
      • With this change, it becomes a bit more risky to play outside of the safe zone.
        • Vehicles
          • Added extra design variants for the Aquarail
          • Added spawn points for Aquarails and Motorbikes near the cave area
          Bug Fixes
          • Blood effects should now appear as intended
          • Certain FPS drop issues and sound issues have been resolved
          • Fixed an issue causing the “aim punch” effect to be too noticeable.
          • Certain invisible objects in buildings have been removed
          • The minimap now shows areas 200 meters away (instead of 100m)
          Known Issues (Investigating)
          • Sometimes in FPP, if the player was vaulting at the time when the game starts, the player doesn’t get on board in the plane and instead flies straight to the final destination of the plane. (Yes, still)
          • When using the Death Cam, sometimes players disappear or weapons become invisible.
          • Sometimes in spectate mode or Death Cam, scopes are visible, but scope mesh isn’t.
          • Sometimes other players appear as zombies.
          • Sometimes the bluezone indicator on the minimap gets temporarily out of sync.
          • Weapons sometimes fail to appear when viewed in out-of-game menus.
          • Friends list is not working properly.


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