The latest update for Fortnite is now live and there are a ton of new tweaks including the arrival of the burst assault rifle along with some other goodies.
Here are the full patch notes:
General Fixes:
- Standard gamepad configuration has been renamed from ‘Standard’ to ‘Old School’.
- Slightly increased the texture streaming pool on Xbox One to help prevent blurry textures from occurring.
- Changed the button mapping for PS4 controllers on Mac to use the Touchpad instead of the Share button to open chat.
Bug Fixes
- Fixed an issue where the mouse cursor would be hidden on the loading screen for Windows + Mac players.
- Fixed several causes of rubberbanding when toggling sprint and weapon targeting, which were caused by bugs within those abilities.
- Fixed text labels being inconsistent on all controller layout screens.
- Fixed the time spent in match text not updating properly for party members.
Battle Royale
Weapons + Items
- Added Epic and Legendary Burst Assault Rifles.
- Can be found in Floor Loot, Treasure Chests, Supply Drops, and Vending Machines.
- Does 32 / 33 damage (Epic / Legendary).
- Uses Medium Ammo.
- Uses the same damage fall-off ranges as other Assault Rifles.
- Added a new foraged item: Apples
- Consuming an Apple will grant 5 health (up to 100).
- Can uncommonly be found around certain trees throughout the map.
- Impulse Grenade drop rate has been increased by 5%.
- Suppressed Submachine Gun
- Damage increased by 3.
- Common is now 20 (was 17).
- Uncommon is now 21 (was 18).
- Rare is now 22 (was 19).
- Increased Accuracy reset speed by 25%.
- This will decrease the penalty during continuous fire.
- Increased Damage fall-off range.
- Fall-off begins at 28 meters (was 24 meters).
- Damage reduced to 85% at 47.5 meters (was 80% at 35 meters).
- Damage reduced to 75% at 70 meters (was 65% at 50 meters).
- Damage reduced to 65% at 250 meters.
- Damage increased by 3.
- Damage Trap
- Decreased Damage from 125 to 75.
- Reset Time decreased from 6 seconds to 5 seconds.
- Remote Explosives
- They will now damage all structures within range, whether or not they are visible from the explosion center.
- Damage radius and throw distance have been increased.
- Delay between sequential explosions has been reduced from 0.25 seconds to 0.175 seconds.
- Delay before detonating a charge or throwing another one has been reduced from 0.75 seconds to 0.15 seconds.
- Removed the delay between swapping to a grenade and the ability to aim it.
Bug Fixes
- Fixed an issue where Remote Explosives could destroy the meteor in Dusty Divot.
- Assault Rifles no longer appear to eject multiple bullet casings per shot.
- Fixed an issue preventing players from using the Launch Pad when multiple players activated it at the same time.
Gameplay
- Added ‘Auto-Pickup’ option for pickups on PC and consoles.
- This will automatically pick up Weapons and Consumables when walking over them (as long as inventory slots are still empty). They will be placed in the next available inventory slot.
- This option can be enabled in the Settings menu.
- 50v50 V2 Adjustments
- DBNO damage per tick lowered from 10 to 5.
- Chest spawn rate increased from 50-70% to 75-90%.
- Final circle is shortened from 5 minutes to 3 minutes.
- This last circle exists for 60 seconds before gradually closing in over an additional 60 seconds.
Bug Fixes
- Fixed an issue where Turbo Building would stop if you pressed another button before releasing the other.
- Fixed an issue allowing players to bypass weapon equip times after canceling a consumable use animation.
- Players can no longer crouch through the vents of the research facility in Dusty Divot.
- Fixed an issue causing door prediction to get stuck and make it so a player could never open doors.
- Fixed an issue that caused an incorrect displaying of selected cosmetic items in the lobby.
- Patched up a hole in the terrain near Lucky Landing.
- Fixed an issue that made chests appear to be unopened when they have already been looted.
- Fixed an issue allowing player to sprint at full speed in a section of the Loot Lake water.
Performance
- Improved overall server performance.
- The server tick rate has been increased from 20 to 30 updates per second.
- This allows for more responsive movement and shooting, and reduces effective ping times for all players.
- Network bandwidth has increased slightly.
- Improved material loading by 2x, which should help buildings and characters stream in faster and reduce hitching.
- Fixed large hitches that occurred when certain cosmetic items were encountered for the first time in a match.
- Improved framerate when using Hop Rocks by optimizing its particle effect.
- Fixed remote players appearing to jump far too high when their connection went bad or there was a server hitch.
Audio/Animation/Art
- To help differentiate between above/below footstep sounds, we’ve added an additional layer to steps that are above you based on the surface type.
- Wood has creaks, Stone has crunches + gravel noises, and Metal has rattles.
- Lowered the volume of the weak points that appear when harvesting.
- Boosted the volume of Grenade Launcher explosions to more closely match volume of other explosions.
- Improved how wind fades out prior to landing when using a glider.
Bug Fixes
- Fixed an issue that would cause audio to cut out on elimination.
- Fixed an issue that would cause a spectated player’s footsteps/jumps/lands to sound like they were to the left/right if they were moving, especially when looking through a scope.
- Emoting in the lobby can now be triggered by clicking the right analog stick.
- Added an emote button to the bottom of the screen while in the lobby.
- Nvidia Shadowplay Highlights now defaults to off (PC only).
Bug Fixes
- Fixed an issue that prevented map input from working while spectating.
- Fixed an issue where teammate map indicators wouldn’t display during a match.
- Fixed an issue that prevented the consume timer from displaying while consuming a Hop Rock.
- Fixed an issue that caused the trap placement UI to display while looking at surfaces that do not allow trap placement.
- Fixed an issue where the minimap arrow wouldn’t display properly while spectating a player.
Bug Fixes
- Fixed an issue that allowed Sprays to affect objects that moved (player-worn bush, soccer balls, etc.).
- Fixed an issue that caused Battlehound’s pants to clip through his tunic when running.
Save the World
Missions + Systems
- Introducing the Perk Recombobulator (For more info, check out our blog here)!
- To access the Perk Recombobulator, visit the item upgrade screen and navigate to the Upgrade > Modify Perks option.
- This system is available after completing Plankerton Storm Shield Defense 2.
- Upon completion, players unlock a sequence of tutorial quests for the Perk Recombobulator along with enough resources to complete them.
- Players who have already completed Plankerton Storm Shield Defense 2 will already have the quests unlocked, including the initial resources.
- Using the Perk Recombobulator, players can choose their schematic perks, as well as upgrade their strength.
- You can select the perk you want in the slot from a list of perks that fit in that slot, with no random rolls required!
- With two new tiers of power for perks, schematics can ultimately become more powerful than ever before!
- Schematics earned before v4.2 (legacy schematics) are required to undergo a conversion process before their perks can be modified.
- The Perk Recombobulator uses brand new resources!
- RE-PERK (used to both change and upgrade perks)
- PERK-UP (used to upgrade perks)
- FIRE-UP (used to switch element to fire)
- AMP-UP (used to switch element to nature)
- FROST-UP (used to switch element to water)
- Perk resources will be in the Event Store (available Wed., May 16 at 8pm ET).
- To access the Perk Recombobulator, visit the item upgrade screen and navigate to the Upgrade > Modify Perks option.
- Added the ability to upgrade Weapon and Trap Schematic Rarity.
- Uses the same recipe as Hero Rarity Upgrade.
- Legacy schematics must be converted by the Perk Recombobulator before their rarity can be upgraded.
- Unlocked by the 2-Star Evolution Skill Tree Nodes for weapons and traps.
- Updated Mission Rewards and Mini-Boss Mission Alerts to sometimes award RE-PERK and PERK-UP as secondary loot rewards, beginning in early Plankerton. As a result:
- Crafting Materials (Ore, Gizmos, etc.) will appear significantly less often in later zones.
- XP and Evolution Materials (Drops of Rain, Lightning in a Bottle, etc.) will appear slightly less often.
- Elemental Storm Mission Alerts are now available.
- All elemental Husks in these zones will be locked to the zone’s element.
- Each zone awards Elemental Perk currencies for their respective elements: FIRE-UP, AMP-UP, and FROST-UP.
- These currencies can be used in combination with RE-PERK to change the elemental perks on weapon schematics.
- Quota: 2 each
- Repeatable Quests are now available that award Perk currencies.
- Open Caches quest awards RE-PERK currency.
- Kill Mist Monsters quest awards RE-PERK currency.
- Kill Fire, Nature, and Water Husk quests award the appropriate Elemental Perk currencies.
- NOTE: Elemental Husks can be found in Plankerton or higher areas.
- Kill a Chrome Husky quest awards RE-PERK currency.
- Repair the Shelter raid
- In order to reduce the length of the raid fights, they are no longer timed fights.
- Players are now required to eliminate a set number of enemies for each raid.
- The final encounter is still time-based.
- The number of enemies will increase by 10 enemies each of the first 3 raids and then remain at 3rd raid values.
- Mini Llama rewards now scale for Storm Shield Defenses.
- Before, players could earn a fixed amount of Mini Llamas (1-4) based on mission performance, as it didn’t take difficulty into account.
- The new reward breakdown for Mini Llamas is as follows:
- Stonewood: 1 to 4
- Plankerton: 2 to 5
- Canny Valley: 3 to 6
- Twine Peaks: 4 to 7
- Mission Scoring Update:
- Following Build Recommendations for a mission is no longer required to maximize score or rewards.
- Shifted Build Recommendation score & rewards to Mission Victory Badge.
- Critical Rating:
- Critical Rating is the new way we will be evaluating Critical Chance in game.
- All perks that would previously grant Critical Chance now grant Critical Rating.
- The new system adds up all of your Critical Rating.
- Critical Rating is then converted into Critical Chance.
- This Critical Chance is then added to your weapon’s base Critical Chance value.
- Critical Rating changes only affect newly-acquired Schematics, or Schematics that are converted using the Recombobulator.
- All Heros and Defenders have been changed to use Critical Rating.
- As a part of these changes base Critical Chance on all ranged weapons has been increased by 5%.
Bug Fixes
- Fixed an issue where certain missions didn’t grant rewards.
- Fixed an issue where players that previously didn’t receive rewards will now receive these rewards.
Heroes
- Changed the following Hero Perks to the new Critical Rating system (these new values are roughly the same as the old Critical Chance perks):
- Eagle Eye
- Increases Critical Rating with Pistols by 18.
- Hammer Critical Chance
- Increases Critical Rating with Blunt Melee by 18.
- Hammer Critical Chance support perks
- Increases Critical Rating with Blunt Melee by 8 / 13 / 18 (Star Level 1 / 2 / 3).
- Anatomy Lessons
- Increases Critical Rating with Edged Melee by 18.
- Anatomy Lessons support perks
- Increases Critical Rating with Swords, Axes, and Scythes by 8 / 13 / 18 (Star Level 1 / 2 / 3).
- Adjustable Choke
- Increases Critical Rating with Shotguns by 8 / 13 / 18 (Star Level 1 / 2 / 3).
- Pain Mastery
- Assassination stacks now grant 3 Critical Rating (per stack) for Edged Melee weapons.
- Eagle Eye
- Defenders
- Ranged Critical Chance Perk
- Increases Critical Rating with ranged weapons by 13.
- Melee Critical Chance Perk
- Increases Critical Rating with melee weapons by 13.
- Ranged Critical Chance Perk
- Ninja
- ‘Fan of Stars’ now affects a wider area at closer ranges.
Bug Fixes
- Fixed an error with the tooltip for ‘Sureshot’ where it read as “Critical Chance” instead of “Critical Damage”.
- ‘Shockwave’, ‘Throwing Stars’, ‘Crescent Kick’, and ‘Warcry’ no longer cost Energy if canceled quickly by switching to a weapon.
- Fixed an issue which could cause ‘Frag Grenade’ not to fire on release.
- Fixed an issue where ‘Pre-Planning’ support perk wasn’t being applied correctly on the Constructor subclass ‘Demolitionist’.
- Fixed a tooltip issue which could cause all of the Constructor ‘BASE’ perks to not display correctly.
- Fixed a tooltip issue which could cause all of the Outlander’s ‘Phase Shift’ perks to not display correctly.
- Fixed an issue which could cause the ‘Enduring Machine’ perk to apply to all allies, and not just the owning Constructor.
- Fixed an issue where using ‘Phase Shift’ when very close to an enemy could cause the ‘Phase Shift’ to move to unintended locations.
- Fixed some issues that could cause fast firing shotguns to lag out ‘Shock Gunner’ Outlanders.
- Fixed the tooltips of The Tactical perks ‘Feel the BASE’ and ‘Cluster Bomb’ to indicate that they do not stack.
- Fixed an issue that caused ‘Throwing Stars’ to collide with the weapon Monsoon when thrown.
- ‘Bang and Pow’ radius value is now consistent with other tooltips.
Weapons + Items
- Quad Launcher available in Weekly Event Store (available Wed., May 16 at 8pm ET).
- Holds 4 incendiary rockets that leave balls of fire behind after they explode.
- Added several new perks. These cannot appear on legacy Schematics (Schematics earned before v4.2).
- Building Heal (Trap only)
- Heals the attached building by x% of its max health every 10 seconds.
- Effect Duration (Trap only)
- Increases the duration of any effects applied by the trap.
- This also replaces “+x stun duration” on new schematics.
- Increased Building Health (Trap only)
- Increases the max health of the attached building by x%.
- Attack Speed (Melee only)
- Increases attack speed of melee attacks by x%.
- Damage Resistance (Melee only)
- Grants x% damage resistance while weapon is equipped.
- Life Leech (Melee only)
- Heals player for x% of damage dealt.
- Movement Speed (Melee only)
- Increases movement speed by x% while weapon is equipped.
- Damage vs Mist Monsters and Bosses
- Increases damage by x% against Mist Monsters and Bosses.
- New element type: Physical
- Deals non-elemental damage, but has significantly higher base damage.
- Building Heal (Trap only)
- Added new unique perk for Founder’s Revolt
- Only available after converting legacy Schematic via Perk Recombobulator.
- Not available on any other Schematics.
- Bullets ricochet to one nearby target, dealing 100% of the damage dealt to original target.
- Added new unique perk for Founder’s Blazing Masamune
- Only available after converting legacy Schematic via Perk Recombobulator.
- Not available on any other Schematics.
- Every 6th successful attack triggers an explosion, dealing damage in a small radius.
- Founder’s Blazing Masamune no longer deals energy damage (only fire damage).
- Remote Explosives, Impulse Grenades, and Clingers no longer take up inventory space. Updated their description to reflect that they don’t persist outside of the mission.
- Critical Chance Schematic perks grant 10 / 15 / 20 / 25 / 30 Critical Rating.
- Legacy Schematics still use old Critical Chance values
- Headshot damage perks are now multiplicative instead of additive.
- Weapon Affliction mechanics have changed:
- Afflictions now stack based on their Element (Physical / Energy / Nature / Fire / Water).
- Afflictions no longer stack per weapon type (Melee vs Ranged).
- (Example) Enemies may have a maximum of 1 weapon-based affliction active on them per element per player.
- Affliction now refreshes on reapplication even if the duration of the original affliction has not yet run out.
Bug Fixes
- Fixed an issue where the area of effect component of the Dragon’s Fury launcher did not damage the environment.
- Fixed an issue where the Boost Trap preview would be the incorrect size.
- Fixed an issue where the previews for the Ice Floor Trap and Flame Grill Trap would show in the incorrect location.
Gameplay
- Changes to instanced pickups:
- All instanced pickups are only visible for the player that can pick them up. This includes presents awarded from secondary missions.
- Removed the nameplate from instanced pickups.
- More items from enemy Loot Drops will be instanced. These include tiered crafting ingredients, rare crafting ingredients, and Ore.
- Utility Traps (Jump Pads, Boost Pads, Healing Pads) now arm immediately when placed, regardless of whether the structure they are placed on is fully built.
Bug Fixes
- Whisper .45 no longer blocks close range shots while standing near a wall.
- Krypton Pistol now consumes the correct materials when it is crafted.
- Fixed issue where BluGlo Siphons had no collision with projectiles.
UI
Bug Fixes
- Fixed a visual issue where the game would display the wrong image for the reward (chest, present, box, etc.) that was being opened after the mission.
- Fixed an issue where the Event Store could not be navigated when there were no event items to purchase.
- Hid the controller input symbol covering the checkbox on the Storm Shield UI menu.
- Fixed a problem where the option to expand shield in the Storm Shield UI menu became unusable with a controller.
- Fixed an issue where after evolving an item players were returned to the Schematics screen.
- Restored proper controller input to Collection Book.
- Fixed a case where the Level Up button in the Inspect menu could stop working temporarily on consoles.
- Fixed missing HP bar for some damaged plants.
Enemies
Bug Fixes
- Fixed Shielder popping when repositioning himself around the enemy he is providing a shield for.
- Fixed Blockbuster Husky showing up twice in some missions.
- The Taker swoop attack no longer damages players through walls.
- Fixed Building Blocker Mini-Boss modifier not actually blocking buildings.
Mobile
- HUD customization added.
- This is version 1.0, we’ll continue to build this out.
- Added an optimization that limits the number of Sprays rendered at once.
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