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Latest Fortnite Update Brings Shopping Carts, UI Changes, Modes, More

A brand new update for Epic Games’ Fortnite is now live and there are a number of new features to dive right into.

Mainly, Fortnite has brought Shopping Carts into the game along with a massive overhaul to the game’s UI. To catch up on everything that has arrived in the latest patch, check out the patch notes:

General:

  • Turbo Build: Structures now build faster after the first building piece is placed.
    • Your first structure is built 0.15 seconds after holding the button (unchanged), any additional structures built while Turbo Building are placed after 0.05 seconds.
    • This fixes the issue that was occasionally causing a structure not to place when quickly building.
    • The reason there’s a difference in timing between the first structure placed (0.15s) and Turbo Built structures (0.05s) is to allow additional time for players to switch structure type or rotate pieces.
  • Added a toggle for ‘Edit Mode Aim Assist’ ingame options.
    • This has always been enabled for controller users. You now have the option to enable or disable this feature.
    • Edit Mode Aim Assist attracts your aim towards the closest building square and partially confines your crosshair to the building piece your editing.
  • Save the World and Battle Royale now have their own unique loading screens following mode select.

Bug Fixes

  • Turbo Building is no longer cancelled when cycling through Traps to get to a new building piece on your quick bar.
  • The “out of resources” sound effect no longer plays repeatedly while trying to Turbo Build without any resources.
  • Menu sliders no longer become unresponsive on controllers after a tooltip pops up.
  • Having a full backpack will no longer cause picked up items to disappear when dropped on the ground.
  • Fixed issues while aiming diagonally when using a controller.
    • The stick input was not correctly translating into camera rotation causing the camera to never reach its maximum turn rate when aiming diagonally.
    • Camera input curves have also been slightly tuned to account for the change in diagonal aiming speeds.
  • Fixed player movement corrections upon landing from a jump after activating sprint mid-air.
  • Fixed a crash that could happen when logging out.
  • Fixed an issue that caused black line streaks to appear on other players far off in the distance

Battle Royale

Weapons + Items

  • Added new foraged item: Mushrooms
    • Mushrooms will grant 5 shield (up to 100).
    • Can be found around shady wooded or swampy areas.

Bug Fixes

  • Jetpack fuel meter now displays correctly when swapping to a different Jetpack.
  • Traps no longer wait for the player built structure to finish building before triggering.
  • Vending Machines can no longer be destroyed by Remote Explosives.

Gameplay

Added rideable Shopping Carts.

  • Room for two – push it around or ride as a passenger!
  • Can shoot from passenger seat.
  • Found scattered around the world in various locations.
  • Fall damage enabled.

Limited Time Mode: Blitz V2

  • Summary
    • Faster storms, more loot, exciting finishes!
  • What’s New?
    • Updated with all of the new weapons & items that have come out since Blitz was last released: Port-a-fort, Clinger, LMG & more.
    • Bus flight height has been lowered to allow players to get into the fight more quickly.
  • Mode Details
    • The storm is already closing in at the beginning of the match, choose your landing spot carefully!
    • Wait time between storms is significantly shorter than usual; maximum match length is 15 minutes.
    • Increased chances of treasure chests spawning from 50-70% to 80-90%.
    • Increased chances of ammo boxes spawning from 65-80% to 85-95%.
    • Resource harvesting amounts increased by 50%.
    • Increased materials found on ground from 30 to 75 per instance.
    • Increased the number, spawn rate & descent speed of Supply Drops.

Limited Time Mode: Teams of 20

  • Summary
    • Five teams of twenty players fight to the finish!
  • What’s New?
    • Each team now has their own bus, to make it easier to drop together.
    • Chests & Supply Drops now spawn extra ammo and consumables.
  • Mode Details
    • Each team is composed of five squads of four players.
    • Increased chances of treasure chests spawning from 50-70% to 60-80%.
    • Increased chances of ammo boxes spawning from 65-80% to 75-90%.
    • Supply Drops always come in batches of 5 instead of random amounts per Storm Circle. Supply Drop rate increased from 180 (+/- 30s) to 210 (+/- 30s).
    • Teams of 20 has six Storm Circles instead of nine. Most matches will end within 20 minutes.
    • All stats except for wins are counted in this mode.

Bug Fixes

  • Shotgun fire adjusted to help alleviate situations where it would hit world objects instead of players.
  • Opened treasure chests won’t appear unopened when viewed from a long distance.
  • Players now face the correct direction when jumping from the Battle Bus.
  • You can no longer headshot downed players through their bodies.
  • Shots to the upper chest and neck won’t count as a headshot.
  • Items that fall off the map won’t teleport to the nearest player anymore.
  • Supply Drops no longer collide with items on the ground while landing.
  • Visual effects no longer appear delayed after opening Supply Drops.

Performance

  • Major optimization pass to the end of match UI in order to reduce hitching on elimination.
  • Fixed a case where traps and weapons were being improperly removed from memory between matches and causing in-game hitches.
  • Major optimization for distance field ambient occlusion on PC, PS4 Pro and Xbox One X (GPU optimization).
  • Optimized translucency rendering on consoles in all scenes (GPU optimization).
  • Made additional improvements to material loading. This will help buildings and characters stream in even faster and reduce hitching.
  • Lowered CPU cost of moving simulated networked characters, especially those invisible or furthest away from the player.

Audio/UI/Art+Animation

  • Improved rhythm of footsteps on dirt and grass to be more consistent.

Bug Fixes

  • Bouncing grenade audio will no longer be heard after the grenade explodes.
  • Streamer mode now anonymizes your name for other players.
  • The Self-Service Cosmetic Returns feature has been re-enabled.
  • Large team modes like 20v20 will be selected by default for new players when one is available.

Bug Fixes

  • Locker and Store item rotation speed is no longer based on your controller or mouse sensitivity setting.
  • You can now zoom in on the map screen with the gamepad.
  • You can now customize the button used to open the full screen map while spectating.
  • Binding locker emotes is now working as intended.
  • Player’s level and experience values will no longer appear as 0 in the match stats screen when eliminated.
  • Player’s score and XP gains will no longer off the bottom of the match stats screen after completing a match.
  • Consumable timers will now display in all cases.
  • Added custom Hunting Rifle firing animations for player and weapon.
  • A visual effect is now played whenever a player joins or leaves the party or changes their outfit on the pre-game lobby screen.
  • Slightly updated the animation while in DBNO.

Bug Fixes

  • Holding consumables while using the jetpack no longer causes animation issues.
  • The animation for jumping while eating foraged items has been fixed.

Replay System

  • Smoothed out Replay Drone controls.
  • Added an option to preserve camera settings when switching cameras.
  • Changed sorting order in Replay Browser. Out of date and corrupt replays are now at the bottom of the list.
Mobile:
  • Voice chat is here!
    • Voice chat with your party can now be enabled in settings. Push-to-Talk with your party members!
  • Editing different stair configurations will work more consistently.

Bug Fixes

  • Fixed an issue causing players to be unable to download Fortnite even if they had enough storage space.
  • General fixes to input touch state to better support *many* fingers.
  • Trajectory indicators no longer appear when entering DBNO.
  • Supply drop health numbers now update correctly when damaged.
  • Fixed an issue where touching the quickbar when weapon switching is unavailable could cause your inventory to be stuck on the wrong weapon.

Save the World

Missions + Systems

Where is Ray? What will become of Spitfire? Who is that mysterious hooded stranger? The answers to these questions and more in – Blockbuster 2: A Hero Is Born.

  • Added 64 additional Skill Points throughout Commander Level rewards.
    • These new Skill Points will be granted to players according to their current Commander Level.
    • The last two Defender Skill Tree nodes in every Skill Tree tier are now unlockable.
    • Some players who were very near to out-leveling the ‘yellow’ missions on their map may see that those missions now appear ‘green.’
  • On the last day of each month, two free Upgrade Llamas will be available in the Loot store.
    • They’re only available that day so make sure to grab them!
  • Increased the amount of Gold awarded when using BluGlo to boost the difficulty of a mission.
  • New Daily Quests are available:
    • Husk Extermination (Melee)
    • Husk Extermination (Assault Rifle)
    • Husk Extermination (Shotgun)
    • Husk Extermination (Sniper Rifle)
    • Husk Extermination (Pistol)
    • Husk Extermination (Trap)
    • Build the Radar Tower
  • Lowered Objective Counts required for specific Destroy, Discovery, and Extermination Daily Quests.
  • Added Legendary Flux to the Event Store.
    • Available Wednesday, May 30 at 8pm Eastern Time.
  • Reduced the preparation timer for the “Scan the Comet” mission from 10 minutes to 5 minutes.

Bug Fixes

  • The “Sometimes they come back” quest now only highlights zones in which a Chrome Husky can actually appear.
  • Chrome Husky won’t appear multiple times in the first Repair the Shelter tutorial mission.
  • Rare enemies and Mini-Bosses now drop the correct amount of rare ingredients.
  • Players now must complete the final 4 minute encounter to get credit for the “Repair the Shelter” mission.

Heroes

  • NEW Mythic Soldier Carbide has been added to the Blockbuster Event questline.
    • New Sub-Class
      • Cobalt Commando
    • New perks
      • Zip and Zap: Lefty and Righty become Space Pistols that fire projectiles which deal energy damage, bounce, and pierce enemies.
      • Corrosive Clips: Lefty and Righty now causes affliction to enemies dealing damage over 3 seconds.

Bug Fixes

  • I Love to Reload! will refresh duration even if it was triggered while already active.
  • Lefty and Righty should now play the entire ending animation, without being interrupted when players keep trying to shoot.
  • Ninja’s Mantis Leap Mutant Storm damage visual effects will now appear when landing on structures.
  • Frag Grenade’s cost won’t be consumed if the Grenade does not spawn.
  • Shockwave and Frag Grenade will no longer be improperly interrupted.
  • Throwing Stars character charm will no longer be visible during Shadow Stance.
  • Falling off the edge of the map while Lefty and Righty is active will no longer result in players respawning and be locked out of other abilities.
  • Using the Goin’ Commando!!! ability while force closing the client will no longer cause abilities to be locked upon game rejoin.
    • This also applies to the Lefty and Righty ability.
  • Fixed an issue that allowed the Ninja subclass Fleetfoot to Mantis Leap at no cost while Leaping Ninja Storm zone was active.

Weapons + Items

  • Port-a-Fort is now available as a world drop.
    • The Port-a-Fort is made of metal and is three stories high.
    • Does not stay in your inventory after the end of a mission.
  • Tiger Assault Rifle has been added to Weekly Store.
    • The Tiger Assault Rifle has a unique perk loadout. Unlike previous event weapons, most of it’s perks can be changed and will be randomly rolled when you first acquire the schematic.
    • Available on Wednesday, May 30 at 8pm Eastern Time.
  • Changed M80’s and Bottle Rockets to be non-persistent items. They no longer take up inventory space and have their descriptions updated to reflect the change.
  • Crossbows now properly have a base Critical Hit Chance of 10%, rather than 0%.

Bug Fixes

  • Legacy Impact perks now grant the correct amount of impact.
  • Blazing Masumune’s Energy Nova perk no longer deals damage to friendly and neutral structures.
  • Golf Clubs and Baseball Bats now benefit from Heavy Attack Stamina Efficiency perks.
  • Legacy Energy Damage perks now display the correct rarity on ranged weapons.
  • Increased Building Max Health perk no longer stacks.
  • Building Max Health perk now applies the correct bonus values.
  • Trap perks will now trigger the proper amount of times.
  • The Heals Building perk no longer resets its timer if another trap with the same effect is applied to the same wall.
  • The legacy trap durability perks now converts correctly to new perk system.
  • Non-damaging traps no longer display critical chance in their stat list. This includes Freeze Traps, Launcher Traps, Healing Pads, and Wall Lights.
  • Roman Candle perk damage scales properly. (now scales with Tech).
  • Zapper and Zap Zapp will no longer roll headshot perks.
  • Neon Sniper Rifle now has the correct chance to headshot Smasher enemies.
  • The Military Crossbow now displays the correct mini-map icon.
  • Moved the trace location on Wall Dart Traps so it can correctly target any enemy within the less than one tile range.
  • Fixed an issue where tier pips displayed on the Blazing Masamune’s unique perk, even though it can’t be upgraded.
  • Neon Sniper Rifle now correctly pierces through enemies.

Gameplay

  • PC (and cross platform) Voice Chat support added to Save the World.

Bug Fixes

  • UI now properly appears after being revived from the DBNO state if you were downed while falling or building.
  • The particle system for DBNO is now attached to the player, so if the player falls the particles will follow.
  • The Directional Jump Pad no longer activates repeatedly when a DBNO player is on top of it.
  • Lowered the height of the damage volume for wooden floor spike traps. It will now match the shape of the trap and keep Shielders attached to enemies from being damaged.
  • Visual effects for the Hover Turret no longer remain active after the Turret was destroyed.
  • The Hover Turret now aims and fires correctly if it eliminates an enemy in one hit.
  • Corrected the Hover Turret animation.

UI

  • Global chat can now be disabled.
    • Options > Game Options > Global Chat Enabled.
  • Added the microphone indicator next to the local players’ name in the HUD.
  • FIRE-UP, AMP-UP, and FROST-UP better explain where to acquire them in their item descriptions.
  • Enabled voice chat settings in Save the World.
  • Added a help screen that can be accessed from the main menu.

Bug Fixes

  • Lootable items (Mushrooms, Shrubs, etc.) will correctly display health bars.
  • Fixed an issue preventing players from progressing through the frontend rewards screen.
  • Submitting items to the Collection Book no longer attempts to apply the item twice.
  • Chat now works after rejoining a party that you left.
  • Navigation between schematic and item list in Backpack has been fixed.
  • The weapon ammo UI now shows the correct number of bullets in the magazine when a player equips a freshly created weapon.
  • Modify Perks option is no longer presented on items in the Collection Book.
  • Players will no longer get stuck on the Perk Recombobulator screen when they don’t have enough resources.
  • Traps perks which are being updated in the Recombobulator now correctly update Impact and Knockback as the perks are upgraded.
  • Fixed double bottom bar in the frontend after inspecting reward chest rewards.
  • Fixed quest tab not selecting an active quest and showing the Twitch quest details.

Enemies

Bug Fixes

  • Smasher charge no longer knocks back players who are using certain abilities like Dragon Slash if they have already been attacked by the Smasher’s charge.

Art+Animation/Audio

Bug Fixes

  • Visual effects with inconsistent flashes will no longer appear with Blasters and Mini-bosses.
  • In a Pinch visual effects no longer persist if lag occurs during removal.
  • Storm Shields are now correctly visible when viewed from the top and bottom.
  • New mixes for exploration, ambient and combat music added.
  • Added Localized dialogue in French, German, Russian, and Polish for the following characters:
    • Soldier Hawk
    • Constructor Bull
    • Outlander Southie
    • Soldier Spitfire
    • Soldier Raven

Bug Fixes

  • Fixed an issue where encountering a single enemy triggered medium threat combat music.
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