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New Patch Released for Friday the 13th: The Game

A new patch has rolled out to address a number of bug in Friday the 13th: The Game.

The patch rolled out on Friday for the PC, and then went live on Playstation (as of the writing of this article), and here are the official patch notes:

General Changes and Bugfixes
General

  • [PS4] Medium Bloody Skins have been re-enabled
  • [PS4] Improved VoIP functionality
  • [PS4] Fixed a bug where the idle timer was not working properly
  • Addressed several issues that were causing crashes
    • Including the crash that occurred on startup for XB1
  • [PC] Fixed an issue that caused SteamVR to activate when the user is launching the game with a VR device connected
  • Improved consistency with the mute function
  • The following emotes will now loop properly:
    • The Poppin’ Robot
    • The Cabin Boogie
    • Freaky Friday
    • Friday Night Fever
    • Sexy Sway
    • The Pumpkin Patch
    • The Running Man
    • Bouncin’ and Boppin’
    • The Bel-Air
    • The Vincent
    • The Mia
    • The Low Down

Jason

  • Addressed a bug that sometimes allowed players to select an unreleased Jason
  • Fixed an issue with Jason holding his weapons incorrectly when weapon swapping
  • Fixed an issue that caused Jason to become “shiny” when equipped with a bloody skin
  • Fixed an issue with Part 5 Jason’s hands being “bright orange”
  • Fixed an issue with Part 6 Jason’s mask strap being discolored
  • Fixed an issue that caused Savini Jason’s clothes to “flicker”

Counselors

  • Fixed an issue with Medical Sprays not functioning properly
  • Fixed an issue with Victoria’s pants changing into the incorrect pattern when the player equips the Sweater
  • Fixed an issue where Tiffany’s swimsuit outfit was not able to be individually customized between the top and bottom
  • Fixed a bug where Buggzy’s shoes would deform when performing certain emotes
  • Fixed an issue with Jenny and Tiffany’s model in the character selection menu

Vehicles

  • Addressed the “Rubberbanding” bugs

Maps
General

  • Increased the amount of shore spawners on each map
    • Note: These are the item spawners that are used to respawn weapons and repair parts when a counselor escapes or dies in the water

Jarvis House

  • Fixed an issue where players would incorrectly take damage when climbing out one of the windows in the Vacation House

Pinehurst

  • Added a car blocking volume to the small bridge next to the Halfway House

Single Player Challenges

  • Fixed an issue on Broken Down where Buggzy’s head and neck were slightly disconnected in the opening cinematic
  • Fixed a bug on Lights Out where Speed Demon would become unobtainable after 1 minute
  • Addressed an issue on Stargazing where Shelly would jump out the windows instead of using the front door
  • Fixed a bug on Packanack Party that caused A.J. and Adam’s VO to play even after they had been killed
  • Fixed an issue on Strip Poker where there could sometimes be a duplicate A.J. in the opening cinematic
  • Fixed a bug on JASON IS HERE where Lachappa’s VO would play twice in the intro
  • Fixed a bug on JASON IS HERE where Buggzy and Vanessa’s conversation was not playing properly
  • Fixed a bug on JASON IS HERE where Buggzy would sometimes start sleepwalking for a few moments before falling back to sleep
  • Fixed an issue on Vacation Party where the counselors may sit in mid air or behave erratically when Jason walked past the window by the side of the building
  • Fixed an issue on Vacation Party where killing Vanessa during her conversation with Kenny would break Kenny’s AI

Sound

  • Fixed a bug where certain weapons would not produce the sound effect that occurs when Jason destroys a hiding spot
  • Fixed a bug where the sound effects for doors, barricades, etc. would not consistently trigger

UI

  • [XB1] Addressed an issue that was causing the morph reticle to disappear
  • [PC] Fixed an issue that caused some of the emotes to be unclickable in the emote selection menu
  • [PC] Added “Knife Throw” to the Keybindings menu
  • [PC] The “Left” and “Right” movement key bindings will now properly affect movement while driving
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