Connect with us

Hi, what are you looking for?

News

Monster Hunter World Developer Explains Why PC Version Takes Up So Much CPU

Monster Hunter World’s PC is, for lack of a better term, a CPU hog and blame can be attributed, somewhat, on the poor performance on certain rigs.

Running the game above 1440p can be challenging.

Capcom addressed the issues:

“To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory,” Capcom’s vice president of digital platforms and marketing William Yagi-Bacon said, according to ResetEra.

“In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks,” Yagi-Bacon stated.

“The engine itself is optimised for x86 CPU instruction set, is highly scalable, and loosely speaking, is platform agnostic regardless of PC or console platform so as long as it conforms to the x86 instruction set.”

The PC version of Monster Hunter World arrives on August 9th.

Click to comment

You must be logged in to post a comment Login

Leave a Reply

You May Also Like

News

A new patch for Assassin’s Creed Odyssey has arrived and with it comes the transmog, and increased level cap, and a new Mercenary Benefits...

News

A new patch for No Man’s Sky has arrived and update 1.55 is officially rolled out for the PC, PlayStation 4 and Xbox One, addressing...

News

When Destiny 2: Forsaken officially drops on September 4th on PC, PS4, and Xbox One, a lot of changes are going to be implemented, some...

News

PlayerUnknown’s Battlegrounds is set to arrive on Playstation 4 in December after it appeared in the Playstation 4 store database, discovered by a member...