Monster Hunter World’s PC is, for lack of a better term, a CPU hog and blame can be attributed, somewhat, on the poor performance on certain rigs.
Running the game above 1440p can be challenging.
Capcom addressed the issues:
“To eliminate interstitial loading during active gameplay, MHW loads the entire level into memory,” Capcom’s vice president of digital platforms and marketing William Yagi-Bacon said, according to ResetEra.
“In addition to managing assets loaded into memory, it keeps track of monster interactions, health status, environment/object changes, manages LOD & object culling, calculates collision detection and physics simulation, and tons of other background telemetry stuff that you don’t see yet requires CPU cycle. This is in addition to supporting any GPU rendering tasks,” Yagi-Bacon stated.
“The engine itself is optimised for x86 CPU instruction set, is highly scalable, and loosely speaking, is platform agnostic regardless of PC or console platform so as long as it conforms to the x86 instruction set.”
The PC version of Monster Hunter World arrives on August 9th.
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