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Battlefield 1’s Summer Update Has Arrived

The Battlefield 1 Summer Update has officially arrived and the game now has Xbox One X support, 4K resolutions, and HDR colors.

Also included,

Match experience

  • Improved loading times going into the soldier customization screen and reduced occurrence of disconnects when trying to join a server.
  • Fixed an issue with map vote results not being respected, if an RSP map rotation changed whilst in progress.
  • Fixed issue with squad boost sometimes counting down during pre-round phase.
  • Reinforced the result of the map vote when the game server is migrating to a different host due to maintenance.
  • Fixed an issue where players in a queue were blocked from joining a match, behind a player that was waiting for a space to open on a specific team (as a result of join on party or friend).

Maps and modes

  • Rebalanced Shock Operations on Lupkow Pass, Zeebrugge, and Prise de Tahure.

-Lupkow Pass

  • The goal is to make the first sector a little easier and to reduce the impact of the Behemoth.
  • The first sector boundary has been adjusted to:
  • Prevent Defenders from using the rocks on the edges of the boundary to snipe Attackers.
  • Prevent Defenders from using the slope at the edge of the boundary to harass Attackers.
  • Removed 1 Defender plane from Sectors 2 and 3 to prevent air superiority for Defenders during tough Attacker sectors.
  • Removed the single Defender cavalry unit from Sector 1 to prevent cavalry runs out of bounds to harass Attackers.
  • Removed the Airship L30 Behemoth from Sectors 2, 3 and 4. The Behemoth remains for the first sector, but between defender planes, AA guns, Burton LMRs and AA rocket guns, this Behemoth shouldn’t be so consistently dominant.
  • Elite kits have been offered as a comeback assist in Sectors 2, 3, and 4, repurposing some of the existing kits to be used as comeback kits for Attackers.

-Zeebrugge

  • The goal here is to help the Attackers during the first sector as much as possible.
  • Sector 1 has had its bounds adjusted to prevent Defender access to the lighthouse; the Attacker HQ now includes the lighthouse and part of the mole.
  • The Attacker Elite Infiltrator kit has been moved into the lighthouse base. A Flame Trooper has been added there as well, to allow for Attackers to more aggressively push and hold flags in the first sector.
  • The A flag capture area has been slightly adjusted to make swimming captures a little more viable.
  • Defender planes now respawn a bit slower than the Attacker planes.
  • Defenders now only get their second plane when the Attackers reach sector 3, as opposed to sector 2.
  • Defenders can no longer use boats in Sector 4 to harass Attackers.

-Prise de Tahure

  • It was found that Attackers on the final sector could steal Defender kits and Defenders could steal Attacker “comeback” kits, so that has also been addressed.

Weapons, gadgets and vehicles

  • M1903 Experimental now has an alternative fire mode.
  • Fixed an issue where vehicle laid Anti-Tank Mines would have difficulty detecting vehicles.
  • Adjusted the reload time of the C96 pistol when loading single bullets to better match its animation.

Gameplay

  • Fixed instances where players could grief teammates using shell type weaponry such as mortars and AA guns.
  • Friendly flares will now display their spotting radius to teammates, allowing for better coordination between recon players.
  • Fixed issue where damage that resulted in score < 0.5 wasn’t messaged to players. Score < 0.5 from damage is now rounded up, granting at least 1 point of score.

UI/UX

  • Added gameplay options for adjusting color and visibility of the lens sight reticle.
  • Added gameplay options to show compass bearing numbers on the mini-map and the big map.
  • Added video options for adjusting the screen safe are width and height on PC (Xbox One and PlayStation 4 already have those).
  • Moved the objective world icon names from below the world icons to above those to reduce UI clutter and obstruction of the player view over soldiers near the objectives.
  • Added gameplay options for adjusting the visibility of the 3D objective and soldier names separate from the icons.
  • The world icon customization gameplay options now work in spectator mode too.
  • Added gameplay options for adjusting the crosshair size and the hit indicator size.
  • Added gameplay options for adjusting the visibility of the receiving damage HUD panel.
  • Added gameplay options for adjusting the size and visibility of some HUD elements: scoring messages, kill log messages, chat log, game mode info panel, squad list panel, vehicle seat layout, vehicle passenger list panel, player info panel, misc HUD elements
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