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Destiny 2: Forsaken Combat, Weapon Customizations Outlined

Destiny 2: Forsaken is on the horizon and apparently there are some significant changes coming to combat in the highly-anticipated expansion.

Masterworks weapons will see levels that reach all the way to the tenth tier and it will cost 10,000 Glimmer, 27 Legendary Shards and 17 Masterwork Cores to do so. Upon reaching the final tier, players can then choose one of two perks pertaining to PVE and Crucible kill tracking, as well as the option to apply a new mod for 5,000 glimmer.

Additionally, weapons will now drop with random perks, much like in Destiny 1. Thanks to reddit user aussiehalo#1645, you can see more details below:

  • Major Spec (Deals extra damage against powerful enemies)
  • Minor Spec (Deals extra damage against rank-and-file enemies)
  • Radar Tuner (Radar immediately returns when you stop aiming down sights)
  • Targeting Adjuster (This weapon gains better target acquisition)
  • Icarus Grip (Improves accuracy while airborne)
  • Freehand Grip (Increased accuracy and ready speed while firing from the hip)
  • Backup Mag (Increases magazine)
  • Boss Spec (Increases damage against bosses and vehicles)
  • Counterbalance Stock (Reduces recoil deviation for the weapon)
  • Range (Increases the range of your weapon)

Here’s more info on the three Exotics shown during the Destiny Live Stream (h/t mattimoose21).

Ace of Spades [Exotic Hand Cannon]

  • Exotic Perk: Memento Mori (!!)(Grants radar while aiming down sights. Bonus damage after kill reload)
  • Other perk: Firefly
  • Ammo: Primary

Black Talon [Exotic Sword]

  • Exotic Perk – Crow’s Wings (Fire projectiles)
  • Other perks: Heavy Guard, Tireless Blade
  • Ammo: Heavy

Wish-Ender [Exotic Bow]

  • Exotic Perk – Queen’s Wrath (Aiming down sights and fully drawn Guardians will see enemies as silhouette through walls)
  • Ammo: Primary

As far as combat changes, changes are being made to supers to coincide with the global lethality pass, a change that will be applied across the board. Additionally, melee Supers are going back to a two hit mode, Shoulder Charge is going back to a one hit kill, Tether is more reliable and will trigger faster, grenades and throwing knives have been buffed, Stormtrance is more lethal, and the Hand Cannon’s three-tap is back.

Bungie announced another livestream prior to the Expansion’s release on September 4th, but so far, things look to be on the upswing for Destiny.

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