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Fortnite v7.40 Update Arrives

The brand new update for Fortnite, v.7.40, has officially arrived and if you complete the Overtime challenges, you can get your Season 8 Battle Pass absolutely free.

Here are the full patch notes:

Battle Royale

Weapons and items

  • Infantry Rifle
  • Available in Common, Uncommon and Rare variants.
  • Deals 41, 43, 45 damage. 2x headshot multiplier.
  • Can be found from Floor Loot, Chests, and Vending Machines.
  • Uses Medium Ammo.
  • Fires quick-moving projectiles without damage falloff.
  • Improvements to the Bush consumable.
  • Now absorbs one instance of weapon damage before being removed from the owner. Fall damage will not remove the Bush.
  • Now translucent (for the Bush wearer only!) in order to allow for better visibility of surroundings.
  • Hand Cannon
  • Epic rarity
  • Reduced environmental damage from 150 to 100.
  • Legendary rarity
  • Reduced environmental damage from 157 to 105.
  • Rocket Launcher
  • Shifted availability of Rocket Launchers out of Chests and into Supply Drops.
  • Removed Rocket Launchers from Chests.
  • Increased the chance of receiving a Rocket Launcher from Supply Drops from 25% to 50%.
  • Epic rarity
  • Reload speed increased from 2.66 to 3.42.
  • Now only available from Vending Machines
  • Legendary rarity
  • Reload speed increased from 2.52 to 3.24.
  • Unvaulted
  • Clingers
  • Cupid’s Crossbow – Limited Time Item
  • Epic Rarity.
  • Infinite ammo.
  • Bodyshot Damage: 79.
  • Headshot Damage: 197.
  • Can be found in Floor Loot and Chests.
  • Does 1 environmental damage.
  • Vaulted
  • Grenades
  • Fixed an issue causing projectile weapons to fire inaccurately when aiming at other players from very close range.
  • Fixed an issue that was causing explosive splash damage to be blocked when players didn’t actually have cover.


  • Added Pop-Up Cup settings to default playlists
  • We’re introducing a few larger changes into the default Fortnite playlist as a test. We’ve seen these settings in pop-up cups result in more engaging fights and allowing players to gain more consistent rewards for the risk of engagement.
  • Based on the positive feedback we received during these specific Pop-Up cups, we’re implementing the following adjustments:
  • 50 Health (or Shield) based on your health when the Elimination occurs.
  • 50/50/50 materials dropped on Elimination
  • 500/500/500 Cap on materials
  • Harvest rate increased by 40%
  • We’ll be closely monitoring feedback on this change – play a couple matches and let us know what you think!
  • Removed the ability for the X4 Stormwing to break through structures and large objects.
  • Small props will still be destroyed from direct hit from an X4 Stormwing.
  • Changes to Ziplines
  • Ziplines are now interact to engage.
  • Ziplines grant fall damage immunity.
  • Ziplines now have an audio visualizer icon.
  • Final Circle adjustments
  • Increased the travel distance by 48%.
  • Shrink time has been increased from 45 seconds to 75 seconds.
  • PC, Mac, and console players can now crouch while in Edit Mode.
  • Gamepad players can assign this through custom gamepad controls.
  • Note: This functionality is coming to mobile soon.
  • Turbo Building
  • Reduced the initial timer for turbo building from 0.15 to 0.05.
  • Added the ability to swap the item in the currently selected slot with a new item by holding interact instead of tapping.
  • Added UI text to show players they’re able to use swap.
  • Not available on touch input.
  • Floor traps will automatically build a floor piece for you if needed. You must have the required resources.
  • Logitech and Razer RGB peripherals will now react when doing emotes.
  • Sneaky Snowmen will be destroyed if they fall from a high distance.
  • Stand on the head of a Sneaky Snowman to avoid fall damage.
  • Removed HUD bar for the minigun overheating mechanic.
  • Adjusted the distance of the Bottle Rocket sound indicators so that they match the max distance of the sound effects.
  • Added a Bottle Rocket sound indicator for the explosion of rockets.
  • Aim Assist “Snap-To” Adjustments
  • We’ve added a compounding time delay to the aim assist “snap-to” feature when spamming the Aim Down Sight button. Each button press after the first will apply a time delay, up to 5 seconds, before the aim assist “snap-to” effect is applied.
  • We are making this change to prevent situations where players would spam the Aim Down Sight button on enemies, which caused the crosshair to stay locked on to targets indefinitely.
  • This change should prevent the lock-on mechanic from being abused while retaining the same Aim Assist feel. We’ll be closely monitoring feedback about this change.
  • Fixed an issue where Bottle Rockets would not align to specific slope angles.
  • Cozy Campfire logs no longer block movement.
  • Prevent weapon auto-reload from canceling emotes.
  • Fixed an issue that allowed traps to trigger through lab tunnel walls in Dusty Divot.
  • Fixed auto pickup not occurring when landing from skydiving.
  • Fix issue where a player with no traps would switch to the build tool if they hit the button to equip traps.
  • Fixed an issue where glider items could be triggered right after teleporting with a Rift-to-Go which would block subsequent skydiving.
  • Fixed an issue that would block building beneath a mounted turret.
  • Fixed an issue where Snowmen placed on the map would appear invisible or under the map.


  • New Tournament Series – ‘Share The Love Series’ (Solo & Duo)
  • Available from February 14 until February 24.
  • Players will compete across any of four division tournaments:
  • Open Division
  • Prospect Division
  • Contender Division
  • Champion Division
  • Earning enough points during any nightly session to receive a pin will unlock the next highest division.
  • Earning a pin during a Champion Division session will advance to Round 2 – the Champion Division Finals!
  • ‘Share the Love Series’ Sprays will be granted based on the highest division achieved, including the Champion Division Finals.
  • All divisions run simultaneously and share the same tournament schedule. The full schedule for your server region can be viewed from the Events tab.
  • New Tournament – ‘Trios One Day Cup’
  • Available on February 17
  • Grab a couple of your best friends and join in for the Trios One Day Cup, going from a fully Open tournament to an intense final round with the best Trios in a single day.
  • The tournament takes place across three rounds – earn a pin during each round to advance.
  • The full schedule for your server region can be viewed within the Events tab.
  • Tournaments can now take place across multiple rounds, with players needing to earn a pin in order to unlock the next round of the tournament.
  • Multiple tournaments are now able to be running at the same time.
  • Reduced the maximum matchmaking time for tournaments from 5 minutes to 4 minutes.
  • This value limits the amount of time a player can wait for a match in a tournament before they create the best match possible at that time.
  • Increased the minimum amount of players for tournament matches from 80 to 90.
  • Streamer Mode can now be used during tournament play.
  • In-game leaderboards are now fully available in all regions, for each tournament session. These can be accessed inside of the tournament page by clicking on any tournament session.


  • Add audio when squadmates ready up in the lobby.
  • The following audio improvements have been made for Mobile/Switch platforms:
  • Improve skydiving wind audio.
  • Add more variation to gunshot environment impacts.
  • Fixed the Air Horn emote only having 1 variation on Mobile/Switch.


  • Stats v2
  • The ability to track all of your play in one place and view it across all platforms.
  • This includes the ability for mobile and Switch players to view their stats in-game.
  • Breaks up stats by each individual Limited Time Mode.
  • Players now receive a pop-up prompt informing them if a player they recently reported has had action taken against their account.
  • When eliminated by the Storm, instead of saying “You Eliminated Yourself”, the text now says “Eliminated by the Storm”
  • Improved look and implementation of Bad Network Indicator and updated Bad Connection Indicator UI to track bad vs severe ping.
  • Yellow indicates poor status, red indicates severe status, flashing red indicates dropped signal
  • Slash commands have been improved and re-enabled in chat windows.
  • Fixed an issue where you could switch between different tabs in the background if you were in the Player Feedback menu.
  • Fixed missing Remove Marker map icon on Mac.
  • Fixed Battle Pass info not displaying properly in the lobby in certain cases.
  • Fixed an issue where elimination counts and names for teammates were not calculated properly in large team modes.


  • Fixed an issue causing weapon animations to sometimes play twice for each shot fired in replays.


  • Gifting returns for a Limited Time
  • The Gifting feature is back for a limited time! You’ll be able to send or receive presents from friends until February 22.
  • Fixed an issue that would result in incorrect or duplicate party suggestion text bubbles to appear in the lobby.


  • Adding an optional Targeted Edit button to allow you to edit without having to touch the screen. This allows the player to edit using their crosshairs, similar to other platforms.
  • The Targeted Edit button can be found in the extra buttons section under the HUD Layout Tool.
  • Edit and Edit Reset Buttons will now capture touches.
  • No more editing through the edit button.
  • Adding visual feedback to many mobile buttons to allow for better instant feedback and help us better diagnose issues seen in the community.
  • Now backing up the most recently saved hud layout to the player’s cloud save.
  • Fixing an issue with the input blocked message appearing on mobile when leaving a game.
  • Fixed an issue causing some key-bind widgets to display incorrectly on mobile with controllers.
  • Quick switching from a weapon to a consumable no longer briefly fires the equipped weapon.
  • Fixed multiple issues with Turbo Building or weapon firing stopping when switching weapons or switching between Build, Edit, Combat mode.
  • Fixed an issue with touch input causing controllers to stop responding when scrolling.
  • Fixed multiple issues to support more controller hardware as well as fixed many issues related to parts of the UI that may not be properly navigable by controllers.


What’s new?

  • Resizing Props
  • Too big or too small? Adjust props until they are just right with this brand new functionality.
  • Music Sequencer
  • Create, combine, and play your original tunes with this brand new tool for aspiring musicians!


  • Published Islands will display their Island code as a watermark to visiting players. Creators can turn this off on the My Island Game tab.
  • Adjusted the spawn location for players in the Creative Hub, to make it easier for new players to find Featured Islands.
  • Doubled the size of the Featured Island pictures in the Creative Hub.
  • Fixed not being able to control your player when using the menu to return to the Creative Hub while the end of game stats was displayed.
  • Fixed an issue where respawning or traveling to a blocked destination would send players back to the Creative Hub.


  • Added new game winning condition
  • Collect Items to Win
  • The options range includes 1-10, All (calculated based on the number of Challenge Items placed on the Island), and Off.
  • Added new game option
  • Join in Progress
  • This allows creators to choose if late-joining players will start as a player or spectator.
  • Added new game option
  • Autostart
  • Sets whether the game waits 30 seconds before starting.
  • New scoring condition
  • Added a Collect Items Score Preset for scoring Island games based on the number of challenge items collected.
  • New scoring condition
  • In the Elimination Score Preset, when players tie on the number of eliminations, the most Health at the end of the game Wins
  • Devices will automatically build floors upon placement, making it easier for placement.
  • Fixed an issue where the player’s ability to jump would break after returning to the Creative Hub while a minigame is started.
  • Fixed an issue where the player would occasionally not see the Scoreboard if they joined the Island during a game
  • Fixed an issue where eliminated players, who leave and rejoin the game would return as a player and not a spectator.
  • Fixed an issue on mobile where controls could become unresponsive when using certain combinations of touch and controller buttons.

Weapons and items

  • Infantry Rifle
  • Available in Common, Uncommon and Rare variants.
  • Deals 41, 43, 45 damage.
  • 2x headshot multiplier.
  • Can be found from Floor Loot, Chests, and Vending Machines.
  • Uses Medium Ammo.
  • Fires quick-moving projectiles without damage falloff.
  • Cupid’s Crossbow returns for a limited time.
  • Epic Rarity.
  • Infinite ammo.
  • Bodyshot Damage: 79
  • Headshot Damage: 197
  • Can be found from Floor Loot and Chests.
  • Due to problems with the Sneaky Snowman that could crash servers or affect performance, Sneaky Snowman can no longer be copied using the Phone. We’re planning to improve this in a future release.

Creative tools and phone

  • Added ability to Resize props!
  • With the Phone equipped, you can now switch to Resize mode (hold down right face button on the controller, or right mouse button on a mouse to toggle.)
  • In Resize mode, you can Grow or Shrink props (hold left/right bumper on controllers, or R/Z buttons on keyboard.)
  • Props can be enlarged to up to three times their original size, or shrunk as small as a third of their original size.
  • A holographic drop shadow will now show you where a prop will fall before you place it when Drops is turned on.
  • Fixed various assets that would fall through the floor when dropped on the terrain.
  • Fixed an issue where players could drop items at their feet using the Phone tool, causing various issues.


  • Added new Obstacle Course, Arctic Base, Winter Village, and Ice Castle prefabs.
  • Added new Gallery tab in the Creative Inventory, separating galleries from prefabs to make it easier to find the prefab you want.
  • Added a new Visualizer Gallery.
  • Reacts to music played through the Radio prop in the Visualizer Gallery.
  • Combined Disco Gallery A and B into “Disco Gallery.”


  • Added Music Sequencer Device.
  • Triggers music blocks.
  • Has looping, trigger settings, and tempo options.
  • The sequencer can trigger other sequencers.
  • Added Radio Device in the Visualizer Gallery that plays music and ambient noises.
  • Has volume and attenuation settings.
  • Item Spawner
  • Added a configurable option that allows the first spawn to be delayed.
  • Added more time options to Time Between Spawns option.
  • 1,2,3, and 4 seconds
  • 3, 4 and 5 minutes
  • Fixed an issue where the Concert Spotlights would turn red after the Phone tool cursor passes over them.
  • Fixed an issue where an archway prop from the Ice Castle prefab would occasionally delete player built buildings when placed nearby.
  • Fixed an issue where the Player was able to build beyond the Memory Thermometer maximum limits.
  • Fixed collision issues with the vines from the Nature Shrub Gallery.
  • Fixed an issue where the glow stick light would disappear when re-entering an Island.
  • Adjusted the name to “Village Building Color Gallery A” in the Creative Inventory.
  • Fixed an issue where placeholder texture appeared over the glowsticks from the Ambient Gallery after highlighting them with the Phone tool.
  • Fixed the damage rails to allow them to be properly placed on inclining and declining ramps.
  • Fixed an issue where Item Spawner devices would function incorrectly between successive games.
  • Fixed an issue where the Elimination Zone device would not be destroyed if their floor tile was destroyed after a game ends.
  • Fixed an issue where the Barrier device could not be customized when placed on a wall on mobile.
  • Fixed an issue where the sound effects from losing a Movement Modulator buff plays twice when running over a Speed Boost pad.
  • Fixed an issue where a Barrier device visualization area would display incorrectly when oriented horizontally with height 2.
  • Fixed an issue where items inserted into the Default Item Spawner do not appear in the player’s inventory if their team and the spawner’s team settings are set to a number higher than 1.
  • Fix creative/devices Removed extraneous stats from vehicle spawner devices.
  • Physics objects and vehicles now trigger music blocks.


  • Fixed an issue where the player respawns on the wrong spawn point when switching teams after running out of respawns.
  • Fixed an issue where the player would enter a Down But Not Out state when switching teams, if the game setting Down But Not Out is active.
  • Randomized which teams players are assigned to on game start.
  • This was previously determined by the order in which players joined the Island.
  • Fixed an issue where the first time a player opened the Team Select dialog it would display the correct team but Apply would set them to team 1 if the player didn’t adjust the team.
  • Fixed several crashes caused by respawning.


  • Added the Description tab to the My Island menu for Creators to write more detailed game descriptions and rules for their published Islands.
  • Added Game Start screen for published Islands.
  • Adds game descriptions and options to start the game or support the Island creator.
  • Added a “Support A Creator” button to the Game Start screen.
  • Opens “Support A Creator” auto-filled with the Island creators name.
  • Fixed an issue where option tabs remain yellow after selecting them on mobile.
  • Fixed an issue where Smoke Grenades are missing two rarity stars in the Creative Inventory.
  • Fixed an issue where the hand prompt for the “Barrier” device is misplaced on mobile.
  • Fixed an issue where the Drop icon would not visually toggle when enabled and disabled on mobile.
  • Fixed alignment issues with button fonts in the options menu.
  • Fixed a number of issues with the tops of glyphs getting cut off in the Creative mode UI.
  • Fixed player counts not showing up in the HUD for Creative mode.
  • Fixed an issue where Creative mode “Start Game” button could be incorrect the first time the pause menu was opened.
  • Fixed an issue with the hover descriptions of the “Start Game” and “End Game” buttons in the Escape menu not disappearing when the mouse cursor was moved off.
  • Fixed player’s health bars sometimes showing up empty in Creative mode.
  • Fixed an issue where an invalid UI message could sometimes persist on screen after resetting an Island.


  • Fixed an issue where slow server response times were occurring when players left the game.

Save the World

What’s new?

  • Yeoman Sniper
  • Precision is key! Line up your shot for maximum Husk-age.
  • Frostnite Challenge 7 – Top It Off
  • The Storm Intensifies! The lower the Burner… The faster the Storm… And higher the damage!

Missions and systems

  • Weekly Frostnite Challenge 7: Top It Off
  • The storm shrinks much faster and is more damaging. Keep that Burner filled!
  • Survive for 30 minutes, three times, to collect the Week 7 Challenge Banner.
  • Survive for 30 minutes to earn:
  • Love Ranger Jonesy
  • 1500 Gold
  • Available on February 13 at 7 PM ET.
  • The Seasonal Gold cap has been removed.
  • Challenge quests tied to console achievements and trophies will now award banners.
  • Players who have already completed these quests will also receive these banners in a gift box.
  • PC players will also be able to complete these quests and receive the banner rewards.
  • Shout out to the Save the World Community for this suggestion!
  • The following quests now appear in the Challenges quest category:
  • Talented Builder
  • Go Gnome!
  • Guardian Angel
  • Loot Legend
  • World Explorer
  • Unspeakable Horrors
  • Plays Well with Others
  • Improved AFK handling in Save the World.
  • Iterative improvements on idle detection. Idle players will receive an in-game notification to contribute to the team before being kicked from the match
  • Players will now receive a notification when another player is kicked from the match for being idle.
  • This is the first of several changes coming to improve AFK detection.
  • Fixed an issue with Mac clients not detecting missing Save the World content when trying to launch missions.
  • Fixed an issue in Fight the Storm that caused the Atlas to be invisible to players that joined in progress.
  • Fixed an issue in Repair the Shelter which caused the shelters modules to appear as installed on the shelter when player built structures near the shelter took damage.
  • Fixed collision issues on Repair the Shelter and Evacuate the Shelter that allowed enemies to walk through them when the shelter defense was not active.


  • Updated the transform results to show the resources returned
  • Items in the X-ray tab of the Item Shop are no longer flagged as “New” if they are in your collection book.
  • Fixed navigation failing when selecting a disabled evolution when evolving a schematic from the collection book.
  • Fixed an issue with the evolution confirmation button becoming improperly disabled in some cases.
  • Fixed an issue with the tutorial in the research screen popping up with no text/image
  • Added scrolling to the Founders Buff tooltip description text so that it will properly show the text in other languages
  • Fixed an issue with trap picker wheel being unresponsive to mouse clicks after picking a trap category.
  • Fixed the transform item picker to size the tiles correctly after an inventory update
  • Fixed an issue where the refund warning dialog that popped up while evolving a refundable schematic. This was resetting the chosen evolution making it not possible to evolve to certain evolutions
  • Banner Gadget should no longer incorrectly appear as the default banner in certain situations.
  • Fixed an issue where spectator text would only show the first time the player entered spectator mode.
  • Fixed trap quick bar slot not updating when equipping certain traps.
  • Player drones should properly appear when returning to home base from the mission completion screen.
  • The “Open pending” button on the Loot tab of the Item Shop is now anchored to the right side.
  • Fixed a bug that could prevent Upgrade videos from playing in the frontend.


  • Improved quick bar responsiveness and decreased performance impact.


  • Fixed an issue that didn’t allow Ninjas to build while Mantis Leaping.

Weapons and items

  • New: Yeoman Sniper will be available in the Weekly Store.
  • A powerful rifle that fires high-velocity piercing arrows that deal very high damage and impact.
  • Can only fire once before reloading.
  • Available on February 13 at 7 PM Eastern Time until February 20 at 7 PM Eastern Time.
  • Dragon’s Fist returns to the Weekly Store.
  • A slow-swinging hammer that deals fire damage with powerful knockback.
  • Overhead Smash: Heavy attack that does increase damage and knockback.
  • Available on February 13 at 7 PM Eastern Time until February 20 at 7 PM Eastern Time.
  • Candy health pick-ups spawned from alterations (Candy Corn and Gum Drops) will no longer make the pick up sound when they despawn without being collected.
  • Bulk crafting, when in a zone, now awards crafting score based on the total craft count instead of one item.
  • Fixed an issue that prevented schematics obtained after 7.20 from giving invested RE-PERK and PERK-UP back when recycled.
  • Fixed an issue with Guardian’s Will and Spectral Blade that granted the wrong materials after being recycled.
  • Leap Attack now correctly resets jump height when used, preventing fall damage if near the ground.
  • Hit Markers no longer show when shooting something that cannot take damage.
  • Fixed the 1-star Dragon’s Fury having the incorrect power level when crafted
  • Fixed an issue where the Jabberwocky launcher was dealing too much impact.
  • This Schematic will be flagged as eligible for “Item Reset” due to this change.
  • Fixed an issue that limited the selection of Mythic Lead Survivors in X-Ray Llamas
  • Fixed an issue that caused dupe protection to not work in X-Ray Llamas
  • Fixed a regression where melee weapons would not always do damage on the first attack after equipping.
  • Adjusted collision volume size for Crossbow and Heartbreaker, making them less difficult to fire through the window of the Riot Husky’s shield.


  • It is now possible to place floor traps and walls without first needing to build a floor building piece.
  • You can do this by opening the Trap menu and selecting a floor Trap.
  • If there is a valid spot to place the Trap, a floor building piece will automatically be built for you, with the Trap.
  • Sensitivity handling behavior unified across all game modes.
  • Fixed an issue where Subzero Zenith played the wrong body size idle in the frontend.
  • Storm Shield: Fixed an issue where if the player died immediately after entering a storm shield, they would still suffer storm shield damage upon respawning.
  • Fixed an issue that caused a sniper scope to be stuck on your screen when spectating an ally in Frostnite.
  • Hover Turret now self destructs if the player that cast it is eliminated. Does not apply to DBNO.
  • Fixed the drop rates for the “Ray on a Rooftops” Canny Valley quest item.
  • Fixed an issue that caused players to randomly fall through the floor.
  • Kicking a player in the lobby while in zone should now correctly kick the player from the game.


  • Flinger behavior has been updated :
  • No longer uses ranged attacks against players.
  • Only use their melee attacks against players at very close range.
  • May take a few steps to swat players away, then they return to using ranged attacks against the objective.
  • Use their roar before throwing less often.
  • Melee damage against walls has been increased.
  • Ranged attack damage increased to match the Lobber.
  • Throwing and melee animations have been sped up slightly.
  • Enemies thrown by the Flinger will no longer fall out of the sky when they are damaged.
  • Removed ranged weapon resistance from the Flinger and increased health.
  • Poison Lobber projectiles do environment damage on impact again.
  • This will allow them to get to players and challenge them more easily.

Art and animation

  • Water elemental weapons had their shader updated to use the higher quality ice shaders.
  • The player character now correctly animates when taking damage from the Wild Rift.


  • Added AFK (away from keyboard) alert sound.
  • Fixed an issue with music restarting in the Hero menu tab.
  • Fixed an issue with Ray repeating siphon mission dialogue.
  • Removed the music from loot store results screen loot so that previous music is not interrupted.
  • Fixed issue with weapon destruction audio timing to match visuals.
  • Updated Rocket Hammer impact sounds.


  • Adding a dead zone adjustment option for gamepad sticks.
  • This option can be found in the controller menu, next to combat, building, and edit.
  • This is not available on the Switch.
  • Gamepad sensitivity while holding a trap will be the same as building and editing sensitivity.
  • Fixed a crash in Mac client that could happen when disconnecting a monitor while in-game.
  • Fixed an issue causing the “Early Access/Beta” tag in the upper right to be much larger than desired.
  • Fixed an issue which would sometimes cause lobby background environments to overlap or fail to load.
  • Fixed a rare crash on loading screens.


  • New option “Lock Input Method as Mouse”.
  • Allows players to use both the mouse and controller simultaneously, without suffering from FPS drops.
  • We temporarily enable this mode if we detect a user thrashing between mouse and controller input modes.


  • Improved performance for PC sessions utilizing Low Post Process settings, and on iOS by disabling blurring behind the UI.
  • Lowered the minimum allowed resolution on Desktop platforms from 360p to 270p and improved auto-selected settings when running the benchmark on low-end systems.
  • Improved rendering performance for Switch.
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