An upcoming patch for Mortal Kombat 11 will address issues with Towers of Time and Krypts, according to NetherRealm Studios’ community manager Tyler Lansdown and senior system designer Derek Kirtzic.
“At launch, the difficulty of Towers of Time was too high. People felt that it was unfair” NetherRealm Studio’s community manager, Tyler Lansdown said (h/t VG247).
“Unfortunately, that made the process of earning rewards to go through the Krypt seem punishingly slow.”
The team went on to say that the game was “never designed to encourage in-game purchases,” explaining that NetherRealm has never “made games that way” and that they’re not about to start now.
Additionally, the community manager stated that the game was “never designed to encourage in-game purchases.”

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