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Wolfenstein: Youngblood Aiming to Be More Detailed, Layered

Wolfenstein: Youngblood

MachineGames’ is looking to bring a whole new experience to it’s next Wolfenstein title, and by the sounds of it, it seems like it’s on the right path.

Wolfenstein: Youngblood is set to arrive on July 26th for the Playstation, Xbox, Nintendo Switch and PC, and it already presents a drastic difference from previous titles.

The game is being co-developed by Arkane Studios, the team behind Prey and Dishonored, and it’s no surprise that the new Wolfenstein is looking at Dishonored in how to approach the latest game.

“I think players will see a lot of similarities to level design in the Dishonored games, so in that sense it can be a little bit different as an experience but it can be for the benefit of the game, especially when it comes to finding different ways of approaching a combat scenario or a mission in general” executive producer Jerk Gustafsson said, during an interview with Playstation Magazine.

Part of the new direction is the addition of new missions and side quests.

“The open-ended structure and co-op aspect has made it a little more difficult when it comes to the narrative,” he said. “We do think we have a strong story, but it’s quite different from what we have done before; it’s a little bit lighter, not only in tone but also when it comes to the amount of content, and I think that’s the big change when it comes to previous titles: the campaign is a bit shorter but the amount of gameplay time is greater.”

“Players will be able to stay in the game for a long time,” he continued. “We’ll add additional side-missions and new challenges once the campaign is completed. There’s a lot more activities and side-missions that you can do in Wolfenstein: Youngblood than in previous Wolfenstein games.”

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