Destiny 2: Season of Opulence is set to arrive next month and Bungie is focusing on nerfing a number of exotics to change things up as we approach the next season.
Destiny 2: Season Opulence – Weapon Changes
Whisper of the Worm
Bungie is removing the ammo generation ability to increase the effectiveness of all other Snipers that don’t have an endless ammo supply.
- White Nail pulls ammo from reserves rather than creating it
- Reserve ammunition increased to 18 (without ammo reserve perks)
Sleeper Simulant
- Reduced ricochet/bounce damage on boss combatants
- Modified precision behavior—total damage is unchanged, but non-precision shots are significantly more forgiving
Lord of Wolves
Release the Wolves activating on every kill made it difficult to control ammo consumption. Players will be able to swap between the two states to control the output, while also reducing its output slightly.
- PvE damage reduced by 20%
- Release the Wolves perk has been reworked:
- No longer triggers automatically on kill
- This effect is now triggered by holding reload, similar to “The Fundamentals” on Hard Light and Borealis
- PvE damage and range bonuses on this effect has been removed and replaced with a universal damage bonus instead
Ace of Spades
The number of perks on the weapon, combined with the semi-permanent effect of Memento Mori gives the weapon too many advantages. Memento Mori will now end when you stow the weapon.
- Memento Mori now ends if the weapon is stowed
- The PvP damage bonus of Memento Mori was slightly reduced to prevent two-tapping Guardians while Vengeance (One-Eyed Mask) was active
- Specifically, you need four resilience to survive this
- Memento Mori is active for six shots again (up from five)
Super-Generating Exotic Armor Changes
- Skull of Dire Ahamkara, Orpheus Rig, and Phoenix Protocol now receive Super energy back with diminishing returns, making it rarer to get a full Super back
- Shards of Galanor and Ursa Furiosa had their Super gain caps reduced to be in parity with other Super Exotic changes
- Gwisin Vest had its energy reduced from 15% to 8% for killing one to two Guardians
- Still scales up similar to before when killing three or more Guardians
- PvE energy return remains similar to before
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