id Software is hitting back following criticism directed at Doom Eternal regarding the UI. People simply hate it.
“The thing about the UI – when you actually play the game, and you have it in your hands, the game moves at about 200 miles an hour,” creative director Hugo Martin said, according to VG247.
“We’re throwing so much stuff at you, and when you’re in that situation, if you’re in a race car going that fast around the track, all of the messaging has to be big, bold and loud, otherwise you’re going to get fucking killed.
“So the colour of wheel is that way so that in a millisecond glance, you know what ammo you have, how much you have. Pickups are loud because you need those to survive in the game. The UI itself is meant to be big and bold, so that way, again, you don’t want to die because you didn’t know what state your resources were in.”
It’s best to remember that Doom Eternal is still in development, which is easy to forget, but something Martin wants people to remember.
“I would tell the fans, just play the game, and then tell me what you think,” Martin asked. “We are listening, though, we respect our fans tremendously, but it is built that way for a reason, to help you survive. And if you died because it was too subtle, there’s really not a lot about the game that can be subtle for a game that’s as action-packed and intense as our game is, because subtlety will get you killed.”

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