A brand new patch has arrived for Star Wars Jedi: Fallen Order and with it comes photo mode.
You can take a look at the patch notes below:
General
- BD-1’s ability to slice panels was sometimes not working as intended, preventing you from progressing. This has been fixed and should no longer occur.
- A mural scan on Bogano wasn’t working properly, this should now be fixed.
- The train on Bracca could get stuck in a state where grates would fall off too early, preventing progress. We’ve fixed this so that Cal can continue climbing.
- On rare occasions Bounty Hunters would stop hunting Cal, we’ve now re-enabled their trackers, so be careful.
- For some players, BD-1 had gotten left behind on Bogano, preventing further progression. This should now be fixed.
- The chest count on some planets was not working as intended, this has been fixed.
- On rare occasions Greeze would refuse to open the ship doors and expose Cal to the sunlight on Dathomir. We’ve fixed this so that the story can continue.
- Fixed an issue that prevented Holomap areas and gates from not working properly on Dathomir, Kashyyyk and Bogano.
- An issue would sometimes occur that would cause the Holomap tutorial on Bogano to remain on-screen. This has been resolved and it should no longer occur.
- An elevator on Zeffo could lead to Cal getting stuck in an infinite loop, our maintenance crews have fixed this particular elevator.
- A dropship on Zeffo wasn’t showing up as intended, preventing the player from progressing further. We’ve ensured all landing zones are clear for arrival and this should no longer occur.
- PC players were having issues selecting difficulty with the mouse, this should now be resolved.
- We’ve fixed an issue where Cal could avoid enemies on Zeffo, to the extent that gameplay events wouldn’t trigger, halting progression to the story.
- On rare occasions cinematics on Dathomir get stuck in an error state, preventing progress. This has been fixed.
- Fixed an issue that would cause world loading issues on Kashyyyk for players with double jump. We’ve optimised the level to ensure loading completes properly.
Collision fixes
- Collision within the caves and temple on Zeffo have been improved, reducing clipping issues and lowering the possibility of Cal becoming stuck.
- Fixed an issue that would sometimes cause Cal to become stuck in a floating state below the train on Bracca.
- We identified a few areas on Kashyyyk where Cal could fall out of the world, this will no longer happen.
- We’ve fixed some collision on Dathomir, preventing Cal from falling through the ground.
- Collision on Illum has also been improved, making sure that Cal doesn’t become stuck.
- During a fight with the Second Sister, it was possible for her to get stuck in a door. She has been freed.
- Bogano has had its collision improved, preventing Cal from becoming stuck on world geometry.
- In some rare cases, Cal was floating while on Kashyyyk. He has since been grounded.
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