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Dead By Daylight Leaks of a Conjuring DLC, and Bug fixes!



Dead by Daylight is an asymmetrical multiplayer (4vs1) horror game where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught and killed. As a Killer, your goal is to sacrifice as many Survivors as possible. As a Survivor, your goal is to escape and avoid being caught and killed. The game is currently available on PC, Consoles, and Switch.

Dead By Daylight is every horror fanatics’ dream come true! There has been a surge in players over the last several months, especially knowing that Halloween just passed. Also, from October 21st to November 11th, The Midnight Grove event welcomes new Survivor Mikaela Reid into the Fog with special content set to fill the Entity’s Realm with rewards, challenges, an extra-eerie atmosphere, and special stories written by Mikaela herself – all for a very limited time.

I have been playing Dead By Daylight since Starbreeze sold publishing rights to Behaviour Interactive that invested $2 million in the title’s initial development than later sold it to Behaviour Interactive for $16 million. Dead By Daylight was developed by Behaviour and released in 2016 for PC, with an Xbox One and PS4 version arriving a year later. 3 million copies were sold with $42 million in net sales.  You can read more about Dead By Daylight News and Announcements.

Per GamerRant, There are plans for the next two Dead by Daylight Chapters to leak online, potentially revealing a crossover with The Conjuring film franchise. Chapter 22 is going to be called Crow’s Nest and that Chapter 23 is going to be based on The Conjuring film franchiseThe Conjuring movies are a popular series of horror films based on fictionalized versions of Ed and Lorraine Warren, infamous supernatural investigators. The Conjuring movies feature a number of notable characters who could make for interesting new Survivors, as well as ghostly apparitions that would be solid picks for killers. It must be stressed that this leak has not been proven outright and so fans should take it with a grain of salt. However, it wouldn’t be surprising at all if these leaks turn out to be true.

Dead By Daylight has recently had a lot of bugs that were currently in-game. The Devs have been working diligently to fix these current bugs in-game. Yesterday’s update 5.3.2 was released earlier in the day and was focused to fix a lot of these bugs.

There have been Fixes in the Boon Totems: 

  • Disabled an animation restriction that caused many boon totems to be unsuitable by the killer due to the placement of totems. Also, here is a list of the full bugs that were fixed in today’s update as well. After today’s bug fixes, the game should be running a lot smoother than what was occurring in the most recent weeks. I know at times whenever bugs are fixed, it causes new bugs. 
  • The Devs on Dead By Daylight fixed issues that caused the archive widget to appear without any challenge selected in the Tome page. 
  • Fixed an issue that caused the purchased survivor to be unlocked and no Auric Cells to be spent after getting a “Purchase Failed” error within the store.
  • Fixed an issue that caused the player to be able to level up two characters in the Bloodwebs at the exact same time. 
  • Fixed an issue that caused Survivors that use the Clairvoyance perk to be able to push other survivors. 
  • Fixed an issue that caused the interaction bar not to become red whenever blessing a hex totem. 
  • Fixed an issue that may cause reverse bear traps installed by the Pig’s Video Tape add-on not to kill survivors whenever the timer does run out.
  • Fixed an issue that may cause the Adrenaline Perk not to trigger if the Survivor was not eligible to receive the effect whenever the Exit Gates were powered.
  • Fixed an issue that caused the grass and foliage to become partially black as players walk through.
  • Fixed a wrong active node state in the Archives.
  • Fixed an issue that could cause an excessively long /infinite loading screen.

These Are the Current Bugs that were fixed for Switch only:

  • Fixed a text overlapping issue in the KeyBinding menu.
  • Fixed an issue in the docked state by deactivating the menu movement whenever moving the cursor.
  • Fixed an issue that could cause an excessive long/infinite loading screen.

Here is a list of the current Bugs that the Devs of Dead By Daylight are currently aware of:

  • The Killer can only earn 1 point of progress per Tangled Hook for the Halloween Hook Challenge.
  • Whenever completing a level in the Archives, the level status is not immediately refreshed. However, leaving and re-entering the menu will refresh and reflect the completed status.
  • The Devs are currently aware of an issue with the Perk Clairvoyance, where the effects may not be disabled in some cases.
  • Also, a Survivor with an activated Clairvoyance can consume another Survivor’s activated Clairvoyance whenever they are close to one another.


After reading all of these bug fixes, I am hoping that Dead By Daylight becomes a better experience! Over the last few weeks, it has been rough with all the bugs to several Perks and Maps as well that are unable to be used. I knew that the Devs would be able to decipher through all of these bugs and attempt to get them corrected. Thankfully, sooner rather than later. All of these current updates, which you are welcome to check out here, Dead By Daylight’s Bugfix Patch.


For more information about current releases for Dead By Daylight, please check out Gamactica Portals.




Dead By Daylight’s Lunar New Year 2022: Lurking Stripes Event, Plus Mid-Chapter 5.5.0 Patch Updates, Sales, and Much More!



Dead By Daylight has announced their Lunar New Year 2022: Lurking Stripes Event, and released Mid-Chapter 5.5.0 Patch Updates, Sales, and Modern Tales Collection!

Due to an increase in file compression, this patch will require Steam players to redownload almost the entire game. Dead By Daylight is now 20GB smaller than usual. With this update, they will reduce future patch times. If you Want to read more about their event, check out their website.


Hopeful optimism. Dark urges. The Lunar New Year begets many possibilities.

It’s time to celebrate the year of the Tiger with Dead by Daylight’s latest event: Lurking Stripes. In celebration of the Lunar New Year, we’re bringing exciting offerings, unlockable cosmetics and charms, limited-time gameplay items, and daily login rewards to enjoy. Though nothing beats a bit of good-old-fashioned horror atmosphere, sometimes a little festivity can go a long way. For the duration of the Lurking Stripes event, generators and hooks will be adorned with Lunar-themed decorations befitting of the tiger’s imposing – and regal – stature.


  • For the duration of Lurking Stripes, you’ll find new limited-time Survivor items in the Bloodweb: The Lunar Firecracker and the Lunar Toolbox. There’s also a mysterious new Offering, the Red Envelope, usable by both Killers and Survivor.
  • Players might have noticed that our events bring a new gameplay experience into the fold. In the case of Lurking Stripes, the main objective centres around the Red Envelope, an offering available in the Bloodweb for a limited time.


  • Upon burning a Red Envelope Offering, a Red Envelope viewable to all players will spawn in the Trial. For players who burn Red Envelopes, the aura of their respective Envelopes will be visible to them.
  • The owner can interact with the Envelope to reveal it. Upon doing so, a sound effect will be heard throughout the trial and the Envelope’s aura will be revealed to all players.
  • An Envelope can be opened and claimed by another player. When claimed, both that player and the Envelope’s owner receive a surprise Bloodpoint reward, with the owner also receiving a Lunar Event cosmetic.
  • Be sure to bring plenty of Red Envelopes to increase your chances of unlocking two charms and all eight cosmetic rewards.

  • As fellow gamers, we know and love the thrill of unlockable gear. The Lurking Stripes Event has you covered, with earnable cosmetic rewards for David King, Jane Romero, Kate Denson, The Trapper, The Clown, The Nurse, and The Artist. All you must do is participate in the Red Envelope gameplay detailed above, and soon enough your wardrobe will be brimming with splendid attire.
  • Each year brings new possibilities, with milestones met and memories made. To commemorate the upcoming Lunar New Year and all it holds in store, we’re offering two brand new charms highlighting the tiger. Wear them with pride – they look equally majestic on your belt and your hook.
  • To help you stock up on Lunar items and Offerings, we’ve made the process a little bit easier by gifting 50k daily Bloodpoints for the duration of the event.
  • The Lurking Stripes Collection introduces a new outfit for Yui Kimura, a Survivor known for her courage and unbreakable spirit. Behold her new Lunar Race Championship outfit, the perfect blend of intimidation and elegance. Be sure to check out the tiger-inspired ensemble over at Dead by Daylight’s in-game store.  The daily login rewards include various forms of in-game currency, including Bloodpoints, Iridescent Shards, and Rift Fragments.
  • Though some might live by the old idiom out with the old, in with the new – we are not those people. Starting January 25th, head to Dead by Daylight’s in-game store for discounts on previously released Lunar New Year cosmetics.


  • For a limited time, the Lunar New Year sale is coming to Steam, Xbox, PlayStation, and Epic, bringing discounts on the base game and more. Dates and discounts may vary, so be sure to visit your platform’s store for details.

Dates & Times: 

  • Steam:  Thursday, January 27th, 10:00 AM PST – Thursday, February 3rd, 10:00 AM PST
  • Xbox:  Tuesday, January 25th, 12:01 AM PST – Monday, February 7th, 11:59 PM PST
  • PlayStation: Wednesday, January 26th, 00:00 AM JST – Wednesday, February 9th, 00:00 AM JST
  • Epic: Thursday, January 27th, 8:00 AM PST – Thursday, February 10th, 8:00 AM PST

Dead By Daylight announced today the release of Modern Tales Collection:

  • Witches lure children to be cooked and eaten. Wolves devouring grandmothers to hoodwink innocent victims. Folkloric figures singing haunting lullabies in the woodlands.  It’s no wonder the worlds of Fairy Tales and Horror align so nicely.
  • As children, it was easy to overlook the darkness presented in Fairy Tales, where deceit, trickery, and even gruesome violence were all too common. In honour of the grim fables we’ve come to know and love, Dead by Daylight has introduced the Modern Tales Collection.  

  • The Huntress – Baba Yaga Outfit – ULTRA RARE (Whispers of her presence have been written off as a cautionary tale: don’t go into the woods, or the Baba Yaga will get you. But skeptics take heed, for she has emerged from her hut to feast. Her strange and unfamiliar lullaby may very well be the last thing you hear.)

  • Feng Min – Little Red Gaming Fit Outfit  — VERY RARE(My, what big teeth you have. When staring down a ravenous wolf, it’s important not to blink. Whether those wolves are competing for e-sports glory or lurking around the corner of the Killer Shack, Feng Min has never backed down from a challenge.)

  • Meg Thomas – Dare Gretel Outfit– VERY RARE (While it’s never wise to rush through life — especially in a fairy tale — Meg Thomas knows there are exceptions to every rule. When the forest you’re strolling through is home to sinister witches keen on tossing you into a wood-burning oven, a brisk pace is highly recommended.)

  • In celebration of Dead by Daylight’s dark and whimsical new outfits, Product Store Manager Rose Li offered a few insights. “We revisited the classic tales of Baba Yaga, Hansel & Gretel, and Little Red Riding Hood, giving them our modern interpretation with a DbD twist,” she says. “We put special effort into the Huntress’ Baba Yaga outfit to include a new voice, a new lobby animation, and additional VFX to create a detailed and hauntingly beautiful outfit.”


  • Fixed some specific vulnerabilities that could be abused by cheaters
  • Hit feedback has been adjusted to reduce the frequency of visual feedback in the case of a rejected hit (especially for instances of Dead Hard)

Dev Note: This won’t eliminate all instances of VFX / SFX feedback when landing a rejected hit, but it should reduce it for most cases where the players have a decent connection to the server.

  • New Feature: Interaction Behavior – Hold / Toggle
  • When set to Toggle, you no longer need to hold the interaction button for interaction (Fixing generators, healing, kicking generators, etc.)
  • To end the interaction, you will need to press the interaction button a second time (or use the “Run to Cancel” option detailed below!)
  • Located in the Options menu under “Controls”
  • Available for both Survivor and Killer as separate settings
  • New Feature: Run to Cancel – On / Off
  • When enabled, survivor players can cancel an interaction by giving a run input (ie they run modifier and a direction to move)
  • Located in the Options menu under “Controls”
  • Only available for Survivors

Beta Features:

A new tab is available in the Options menu: Beta!

  • New features will appear here so that we can gain feedback from all players on all platforms
  • Turning a feature ON will grant a Bloodpoint bonus for the first 10 matches that you play with it

First Beta Feature: New Wiggle Interaction:

  • Survivor only
  • Replaces the wiggle interaction with a new dual skill check style input
  • Default binding for Keyboard: Space
  • Default binding for Controller: LB/RB or L1/R1
  • When playing on a controller, either button will work for either side of the skill check
  • Secondary input can be rebound in the Key Bindings menu
  • Bloodpoint Bonus for first 10 matches: 20,000


  • “Lurking Stripes” Lunar New Year limited-time event (starts Jan 25th, 2PM ET)
  • “Tome X: SAW” of The Archives (starts Jan 26th, 11AM ET)

Cosmetic Changes:

  • New voice for Lisa Garland legendary cosmetic
  • New voice for Cybil Bennett legendary cosmetic

The Cenobite:

  • New Cenobite VO lines have been added.

The Blight:

  • Add-on – Adrenaline Vial
  • Decreased the Rush Turn rate penalty to -0.5 degrees per second (was -0.8 degrees per second)

The Cannibal:

  • Add-on – Carburetor Tuning Guide
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on – Depth Gauge Rake
  • Decreased the Chainsaw Sweep movement speed penalty to 2% (was 4%)
  • Add-on – Iridescent Flesh
  • Decreased the maximum tantrum duration to 5 seconds (was 8 seconds)
  • Add-on – Long Guide Bar
  • Increased the chainsaw revving threshold to +2 seconds (was +1 second)
  • Survivor masks have been removed from the game. Please refer to the developer update on our forums for more information.

The Clown:

  • Add-on – Robin Feather
  • Increased bottle throw cooldown to 40% (was 30%)
  • Add-on – Flask of Bleach
  • Decreased Hindered penalty from Intoxication to 4% (was 5%)
  • Add-on – Redhead’s Pinky Finger
  • Now reduces bottle count by 2

The Pig:

  • Add-on – Amanda’s Letter
  • Decreases available Bear Traps to 2 (was 1)
  • Last Will
  • Decreased time to charge Ambush Attack to +33% (was +66%)

The Twins:

  • Add-on – Iridescent Pendant
  • Increased Exposed duration when crushing Victor to 45 seconds (was 30 seconds)
  • Add-on – Baby Teeth
  • Increased Blindness duration when crushing attached Victor to 30 seconds (was 15 seconds)
  • Add-on – Madeleine’s Scarf
  • Reduced Victor movement speed buff to 0.3m/s (was 0.4m/s)
  • Add-on – Toy Sword
  • Decreased Pounce charge time modifier to 0.2 seconds (was 0.25 seconds)
  • Add-on – Stale Biscuit
  • Decreased pounce cooldown modifier to 0.4 seconds (was 0.5 seconds)

The Nemesis:

  • Add-on – Iridescent Umbrella Badge
  • Increased Exposed duration when using a vaccine to 60 seconds (was 30 seconds)
  • Add-on – Shattered S.T.A.R.S. Badge
  • Increased zombie movement speed bonus when a generator is repaired to 150% (was 100%)
  • Text now lists the correct duration of 60 seconds (description text said 30 seconds, but the effect already lasted for 60 seconds)
  • Add-on – Marvin’s Blood
  • Decreased the mutation rate modifier on Tentacle Strike to 25% (was 33%)
  • Add-on – Mikhail’s Eye
  • Decreased the Zombie movement speed bonus to 35% (was 50%)

The Huntress:

  • Add-on – Wooden Fox
  • Increased Undetectable duration after reloading to 30 seconds (was 15 seconds)

The Oni:

  • Add-on – Iridescent Family Crest
  • Increased scream radius on missed attacks to 24 meters (was 12 meters)

Survivor Perks:

  • Boil Over
  • Increased wiggle strafe intensity to 50/75/100% (was 25/50/75%)
  • Increased hook obscure radius to 16 meters (was 10/12/14 meters)
  • New effect: You gain 25% wiggling progress when the killer drops from great heights.
  • Distortion
  • Increased the token count to 4 (was 3)
  • Buckle Up
  • Increased aura reveal duration to 6/8/10 seconds (was 4/5/6 seconds)
  • Wake Up
  • Increased Exit Gate speed boost to 15/20/25% (was 5/10/15%)
  • Power Struggle
  • Decreased the activation threshold to 25/20/15% wiggle progress (was 35/30/25%)
  • Circle of Healing
  • Decreased healing speed bonus to 65/70/75% (was 90/95/100%)

Dev Notes: We will continue to monitor the performance of Circle of Healing, and may adjust it again in the near future.


Killer Perks:

  • Gearhead – Reworked
  • New Description: After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, their Aura is revealed to you for 6/8/10 seconds. Gearhead then deactivates.
  • Remember Me
  • Trigger condition changed to the Obsession losing a health state (was triggered on basic attack only)
  • Coup de Grace
  • Increased lunge distance modifier to 70/75/80% (was 40/50/60%)
  • Furtive Chase
  • Effect Removed: “You lose all your tokens if the Obsession is sacrificed or killed.”
  • Dead Man’s Switch
  • Removed the Obsession mechanic, the perk now triggers when hooking any survivor.

Bug Fixes:

  • Fixed an issue that caused a missing SFX for the Nemesis’s Zombie and Survivors when a Zombie hit a survivor.
  • Fixed an issue that caused the Trickster’s voice line to be missing when closing the hatch.
  • Fixed an issue that caused some generators SFX to be muffled when repaired by Survivors in the Midwich Elementary School map.
  • Fixed an issue that caused a loud noise SFX to be played when survivors disturb crows beyond the range of the Spies From The Shadows perk, when this perk is used by the Killer.
  • Fixed an issue that caused Xbox controller prompts to be displayed when using a DualShock controller (Steam only).
  • Fixed an issue that allowed the “Out isn’t an option” archives challenge to be completed by disconnecting from a trial.
  • Fixed a rare issue that could sometimes make it impossible to spend bloodpoints in the bloodweb.
  • Fixed an issue that caused the back button in the killer lobby to be disabled upon matchmaking failure.
  • Fixed an issue that caused first match bonus player XP to be granted after every match.
  • Fixed a global issue that caused The Nurse not being able to blink past multiple locations.
  • Fixed an issue that caused the Survivor to be able to climb on top of a rock using a sand mound in The Eyrie of crows map.
  • Fixed an issue that caused the Killer to be able to completely block a hook in The Eyrie of crows map.
  • Fixed an issue that caused the players to get stuck when interacting with a totem at the top of the Coldwind Farm hills.
  • Fixed an issue that caused a generator in Eyrie of crows to not be able to be repaired from one side.
  • Fixed an issue that caused The Nightmare’s Dream World appearing too dark in Raccoon City map.
  • Fixed an issue that caused one hook in front of the Rancid Abattoir can’t be sabotaged.
  • Fixed an issue that caused the Ormond Map being darker.
  • Fixed an issue that caused the Spirit’s hair to disappear before the rest of her body when she phase in and out.
  • Fixed an issue that caused breakable wall’s debris to float when getting destroyed by Nemesis in Eerie of crows.
  • Fixed an issue that caused a desync for the Trapper when dropping a survivor while stepping into a bear trap.
  • Fixed an issue that caused the Grim Embrace perk not to block already blocked generators even if the block duration would be longer.
  • Fixed an issue that caused the blessing sound to continue playing after a survivor is interrupted while blessing a totem.
  • Fixed an issue that caused the dissolving SFX of Victor when dying or being crushed to sound muffled.
  • Fixed an issue that caused the countdown for the Built to Last perk to deactivate when a different survivor exits a locker.
  • Fixed an issue that caused the Premonition perk not to activate when looking in the direction of the killer.
  • Fixed an issue that caused the Hex: Blood Favor perk to activate when a survivor is sacrificed or killed.
  • Fixed an issue that caused the Cannibal’s power to recharge superfluously after reaching the maximum number of charges.
  • Fixed an issue with the Loadout menu title appearing incorrectly as “Inventory”.

The Nurse:

Several issues affected the Nurse’s power that required a large part of the code supporting her, especially the networking, to be re-done, which is what we did in this release. This allowed us to fix the following issues.

  • Fixed an issue that rarely caused the Nurse not to be able to trigger a blink.
  • Fixed an issue that may cause a blink started right when the charge is ready or when fatigue starts to be canceled.
  • Fixed an issue that caused the Nurse’s vault to be slower than intended.
  • Fixed an issue that caused the Nurse to go into fatigue after the stun when stunned during a chain blink. Now she will only go through the stun.
  • Fixed an issue that may cause the Nurse to get stuck when blinking into a pallet dropped during the blink.
  • Fixed an issue that may cause the Nurse’s animations to briefly be static after interrupting a Survivor.
  • Fixed an issue that caused the Nurse to be unable to blink through some hills.
  • Fixed an issue that may cause the Nurse to sometimes fall out of world after blinking.
  • Fixed an issue that may cause the Nurse to become stuck when a Survivor disconnects while being interrupted.
  • Fixed an issue that made it possible for the Nurse to use the Return Blink ability during fatigue when equipped with the Jenner’s Last Breath add-on.
  • Fixed an issue that caused the blink charge sound to be heard even if no charge is added after hitting a Survivor after a blink when using the Spasmodic Breath add-on.
  • Fixed an issue that may cause the Nurse to be able to do a slash attack while charging a chain blink.
  • Fixed an issue that caused the Nurse to be able to climb on chests and small assets after blinking.
  • Fixed an issue that caused an overlapping between the winding SFX and the Fatigue State SFX when the Nurse is Stunned by a Pallet after a Blink.
  • Fixed an issue that may cause the Nurse’s hand not to appear for spectators cycling through spectated players during a blink.
  • Fixed an issue that caused a stutter during the Nurse’s post blink animation when turning the camera.


Fixed from PTB:

  • Fixed an issue that prevented you from escaping the killer’s grasp when reaching 100% progress while falling.
  • Fixed an issue that caused successful Overcharge skill checks to remove generator progression.
  • Fixed an issue that may cause the tutorials to be impossible to complete with the Interaction Toggle activated.
  • Fixed an issue that may cause survivors with the Run to Cancel setting activated to become stuck after the Cenobite teleports to them.
  • Fixed an issue that caused the Nurse not to be able to blink inside several buildings.
  • Fixed an issue that caused the Nurse add-ons Kavanagh’s Last Breath and Heavy Panting not to increase maximum Blink range.
  • Fixed an issue that caused the Lightborn perk icon to show for survivors attempting to blind a killer equipped with the perk.
  • Fixed an issue in the Keybinding menu where the Keyboard and mouse inputs appear on Consoles after changing the value of Beta Tab Setting.
  • Fixed an issue on Stadia in the Keybinding menu where the Xbox prompts are shown by default when opening the Options menu for the first time.
  • Fixed a systematic crash when closing the application.

Known Issues:

  • The Haddonfield map and the Strode Realty Key offering have been disabled.
  • The Coldwind Farm – Fractured Cowshed map has been disabled.
  • The Crotus Prenn Asylum – Father Campbell’s Chapel has been disabled.
  • The Cannibal cannot break a pallet after hitting a survivor in the same chainsaw sweep.
  • The Meg Deathgarden Mask is not available to some players.

Follow Gamactica Portals, for more Dead By Daylight News!

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Battlefield 2042 Poor Sales Leading EA to Consider Free-to-Play



Battlefield 2042

EA is reportedly exploring making certain aspects of the newly released Battlefield 2042, from developer DICE, free-to-play following a disappointing release that led to some subpar sales numbers.

According to insider Tom Henderson, EA, the game’s publisher, is seemingly interested in exploring the path of free-to-play. The game continues to deal with technical issues, which has led to a number of patches, and a complete lack of content when compared to prior versions of the game, which has led to many fans simply abandoning it altogether.

Check out the video below:

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Rainbow Six: Extraction was released by Ubisoft this week, they announced that between Jan 20, 12:01 AM CET to Jan 26, 11:59 PM CET, viewers of Rainbow Six Extraction will enjoy a chance to earn Twitch Drops.

Get your exclusive weapons charm! Viewers will be able to receive an in-game Corrupted Charm after 2 hours watched from a selection of Twitch streamers’ channels. Watch time will be carried from one channel to another.

How Drops Work

Register your account by heading over to and link your Twitch account to your Ubisoft account. You will then be prompted to opt into the drops feature. Please, make sure that your account is linked before you tune in to the broadcast.

All drops will need to be claimed manually. You can track all the Drops progression on the Inventory page When the Drops condition is reached, you will need to click on the “Claim” button in the Inventory page to claim the reward. Please note that the “Claim” button will be available only 24 hours after the end of the campaign.

The item will be delivered to your in-game inventory during the 48 hours after the Drops claim.

Twitch Drops are activated for all five platforms the game is currently available on: PC, PS4, PS5, Xbox One, and Xbox Series X|S and Stadia. You do not currently need to own Rainbow Six Extraction to be able to earn drops. If you have your Twitch account linked to your Ubisoft account, and your Ubisoft account has been linked with your console accounts or PC, then you will receive the items when you login for the first time after installing.

List of Participating Channels:

Want to read more recent news about Rainbow Six: Extraction? Follow Gamactica Portals!

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