Per the PlayStations blog, the new Galaxy Collection is being released. DualSense wireless controller colors arrive next month, followed by new PS5 console covers.
Today it was revealed the newest colors to join the PS5 family of color accessory offerings: Nova Pink, Starlight Blue, and Galactic Purple. Adding to the previously released Cosmic Red and Midnight Black DualSense wireless controller colors, the latest galaxy-inspired colors will launch globally starting in January 2022 at participating retailers.
PlayStation will also introduce new PS5 console covers to match all of the galaxy-inspired DualSense wireless controller colors in Midnight Black, Cosmic Red, Nova Pink, Starlight Blue, and Galactic Purple.
The Midnight Black and Cosmic Red PS5 console covers will become available starting in January 2022 at participating retailers in the following locations:
- USA, Canada, UK, France, Germany, Switzerland, Austria, Spain, Portugal, Italy, Australia, New Zealand, Japan, China, Taiwan, Hong Kong, Singapore, Malaysia, Thailand, Indonesia, Vietnam, Korea, and the Philippines. The Nova Pink, Galactic Purple, and Starlight Blue PS5 console covers will also launch in these locations during the first half of 2022. PlayStation plans to launch the PS5 console covers in additional territories during the year, and we’ll announce those details as they become available.
The exact launch dates for both the new DualSense wireless controller colors and the new PS5 console covers in select regions may vary by location, so be sure to check your local retailer for availability.
Direct.playstation.com Purchase Information
- In the US, UK, France, and Germany, a number of these new products will be available via early access for customers. The DualSense wireless controller in Galactic Purple will be available on their website starting January 14 (while supplies last) and will be offered at other participating retailers starting February 11. Additionally, the PS5 console covers in Midnight Black and Cosmic Red will be available on direct.playstation.com starting January 21 (while supplies last) and will be offered at other participating retailers starting February 18. Stay tuned to direct.playstation.com for more information.
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Labor Board Says Activision Blizzard Illegally Threatened Staff
The United Sates National Labor Board says that Activision Blizzard, the publisher behind such games as Call of Duty and Overwatch, illegally threatened staff and enforced a social media policy that conflicts with workers’ rights, according to Bloomberg.
This yet another negative mark on the company, and comes following a complaint filed with the NLRB filed against Activision Blizzard that claims employees were being threated for discussing wages and working conditions via the company’s internal Slack channel.
If Activision Blizzard does not settle this issue, the company will receive a formal complaint from the National Labor Relations Board’s regional director in Los Angeles.
Take-Two Interactive Acquires Zynga
Take-Two Interactive has officially completed it’s acquisition of mobile studio Zynga, following shareholder approval from both parties being completed last week.
With the acquisition, Take-Two now owns all outstanding shares of the company for approximately $12.7 billion, in what that company is describing as a “pivotal step” in their plans to expand their mobile side of offerings..
“We are thrilled to complete our combination with Zynga,” Take-Two chairman and CEO Strauss Zelnick said in an official announcement. “As we bring together our exceptional talent, exciting pipelines of games, and industry-leading technologies and capabilities, we believe that we can take our portfolio to another level of creativity, innovation, and quality.
“We are eager to continue building an unparalleled portfolio of games that will reach broader markets and lead to continued growth for this next chapter of Zynga’s history” Zynga CEO Frank Gibeau said.
Tencent Releases Q1 Financial Results, Gaming Accounts for 32% of Revenue
Chinese tech juggernaut Tencent has released it’s Q1 financial results, which ended on March 31st, and show a reported total revenues of RMB 135.5 billion ($21.3 billion), which is in-line with the $20.2 billion reported back in Q1 of 2021.
Additionally, Games account for 32% of Tencent’s $21.3 billion in revenue.
According to GamesIndustry.biz, Tencent profits are down 52% from RMB 23.7 billion ($3.7 billion), operating profit was down 15% year-on-year to RMB 36.5 billion ($5.8 billion). Operating margin decreased from 32% in Q1 2021 to 27%.
In regards to Tencent’s gaming side of the business, the revenue for domestic titles (those in China) sow a slight dip of 1%, attributed to “direct and indirect effects” of measures implemented in China to protect minors from excessive gaming.
Titles such as League of Legends: Wild Rift and Fight of The Golden Spatula saw a rise in revenue, but were offset by the declines in Call of Duty Mobile, among other titles.
In regards to titles outside of the market in China, gaming revenue spiked 4% year-on-year to RMB 10.6 billion ($1.6 billion), largely due to the success of Valorant and Clash of Clans, but Tencent did report a decline in revenue from PUBG Mobile, explaining “as user spending normalized post-COVID.”
Domestic games accounted for 24% of the company’s total quarterly revenues, slightly down from 25% in Q1 2021, with international games accounting for 8%, a rise from 7%.
Read more, including comments from Chief strategy officer James Mitchell, over at GamesIndustry.biz.
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