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Cogwheel Software Officially Unveils ‘Hidden Deep’



Hidden Deep

Cogwheel Software officially announced their new underground horror side-scroller ‘Hidden Deep’ will be heading over to Steam, in Early Access, on January 24th, and a new trailer has dropped to show off the game.

According to the synopsis on the official Steam page: “Hidden Deep is an atmospheric sci-fi action game heavily inspired by Aliens, The Thing, and Half-Life. Explore, climb, swim, scan, blast and shoot your way through dangerous missions in a huge sub oceanic mining and research facility. Fear the horrors that lurk below…”

“Hidden Deep is a 2D action & exploration sci-fi thriller set in a mining and research facility – more than a mile under the ocean floor.

A group of researchers detected strange anomalies of unknown nature and organized an expedition to examine the mysterious phenomenon. Suddenly, after 681 days, contact with the researchers breaks off. You are the leader of the second team: Go down there, find out what happened, rescue anybody who is alive.”



INTERVIEW: TrialSide Studios: Tymir Rawlings – Head of Marketing



trialside studios

Gamactica has added a new addition to our Eclipse section. We are excited to share our partnership with TrialSide Studios. TrialSide Studios is a production company based in Los Angeles, where they strive to bring the best high-quality content and to engage our audiences with the best films and TV and have been producing since 2018. They produce Action, Adventure, Mono Documentaries, Horror, Thriller, Musicals, and Emotional Drama films.

TrialSide Studio worked on finalizing plans to distribute with filmhubhq to get their content on other streaming platforms. Their most recent TrialSide Studios Movie is set to premiere in two parts. Part one will be released today March 27th and is about music and filmmaking which starts at 5 PM on Youtube and Vimeo. Part 2, which airs tomorrow at 10 AM will explore the genres of filmmaking and emotion. “Both parts will only be up for a limited time only, so watch while you can. They are being taken off Youtube and Vimeo on April 3rd”

TrialSide Movie is scheduled to be released on April 24th on Prime Video, Tubi TV, and Apple TV. Check out their TrialSide Studios Movie’s official trailer.

TrialSide Studios wanted to showcase their production Company in a cinematical film format. TrialSide Movie storyline is about a small, short film about their process and all the stages of production that they do.

In this full extended cut, the documentary shows you what their studio does and how it’s done. Including, Studio shot footage which is licensed by Sony, and the music is licensed by Universal. With recently released previews of their upcoming movie, the official runtime of TrialSide Studios Movie is 2 hours and 14 mins.

Before the release of The TrialSide Studios Movie, I was able to have an interview with Tymir Rawlings – Head of Marketing and discuss more their production of movie films, and the process of creating movies. Their stunts and the music in the movie were licensed. TrialSide Studios has a stunt team for certain projects, and they worked very hard with 90 people to make this movie with lots of hard work and dedication. TrialSide Studios doesn’t have current collaborations with any other studio at the moment.

I was really interested in knowing what made TrialSide Studios start creating movies in the first place. I was told “They really liked movies and tv shows and films and wanted to release what people wanted to see” It takes them one to possibly two years to produce a movie. Understanding the specific 5 steps that are involved with producing a movie is very important which includes:

  • Filming Development
  • Pre-Production
  • Production
  • Financing
  • Distribution Marketing

After discussing the budget of a specific reel, I was interested in knowing how their budget guarantees quality videos. It was mentioned that they have budget funding and produce their quality videos as grants and used a lot of red cameras. The filming and editing tools that TrialSide Studio uses are Adobe After Effects, Adobe Creative Cloud, to help make their editing, special effects, coloring, and grading complete.

Whenever producing a movie, they have their own writers that are in one room. They create their own ideas, and as well contact people, and do their research on what the audience wants and perceived.

TrialSide Studios has several private movies they are currently working on that that is very impressive. TrialSide Studios is currently in the development of another movie and they will be releasing more in the future. They are as well producing Horror Tapes, a six-episode series that will be available on October 13th, and as well release a season two in 2023.

TrialSide Studios is very excited about the release of this upcoming movie!

“Multiple cuts, multiple deleted scenes, tons of cinematic shots, tons of hard work, multiple versions of the film, awesome music, lots of creativity, a work of art, the studio, people and fanbase, lots of money”

Make sure you go and check out their release, TrialSide Movie which will be released April 24th!



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INTERVIEW: Angie Sutherland, Community Manager/ Producer for Rocket Rumble




Since our addition of the Game Studio & Developer Directory, which is an extension of our Streamers Directory/Content Creators Directory. We aim to bring not only streamers, brands, and Game Dev Studios together so they can collaborate alongside one another.

Gamactica has put together a team that works to establish relationships directly with Game Developers. Gamactica’s Game Developer Directory is a one-of-a-kind promotional and marketing outlet, which provides Game Developer’s Internet Marketing & Video Game SEO, which will help provide them Increased Exposure and direct access to the brands and studios behind the games you love.

Gamactica formally announces our Partnership with Game Developer Pixelnauts. PixelNAUTS is a game development company, founded by Alex Golebiowski and Chris Iacobucci. Incorporated in November 2010, PixelNAUTS moved into its offices in St. Catharines, Ontario in January 2011. PixelNAUTS quickly established itself as a game development studio, providing art development services for other companies, and working on original content in-house. Since its inception, it has contributed to a variety of high-end productions across a broad range of platforms.

Since then the team has grown quite a bit and they’ve come a long way! PixelNAUTS works around the clock to develop fun, unique and beautiful games. They often partner with like-minded developers and always take on projects they are passionate about, creating games the whole team can be proud of.”

I was able to speak with Angie Sutherland, she is the Community Manager/ Producer for Rocket Rumble. While speaking with Angie, I was able to get a more in-depth game development history of Pixelnauts and get a better insight into the games Pixelnauts has worked on, and if there were any games that they developed that was their favorite.

Angie said, “PixelNAUTS as a studio has worked on over 30 games for other studios so it’s hard to pick just one favorite, but we’re of course super proud having worked on our own original IP; first with Lost Orbit/Lost Orbit: Terminal Velocity and now with Rocket Rumble.”

“We have a pretty small and close-knit team at PixelNAUTS so we have the benefit of having everyone share their input on the projects we work on. Having a small, well-rounded team makes it easier to communicate ideas which in turn helps with decision making and coordinating deadlines.”

I was really interested in knowing the most challenging issues that PixelNauts faced while they designed their video games?

Angie responded “While having a small team works to our advantage, it’s also probably our biggest hurdle to overcome. Creating a design that is also attainable for a team our size is a huge challenge. If you include everything but the kitchen sink in your project, you’ll never get it done!”

Whenever I had asked how they stayed up to date with the latest game and software trends that are out there whenever their new games are developed?

Angie’s response was, “We try not to worry too much about the latest gaming trends, though we’re always keeping an eye on what’s new in the industry. Fun gameplay is fun gameplay no matter what the latest trend is.”

“In terms of development, we’re always excited to try new technologies. With tech always improving and things like Unreal Engine 5 coming, there are lots to look forward to.”

PixelNauts recently developed Rocket Rumble, which is the racing party game! Combining the best parts of kart racing and fast-paced action fighting games, Rocket Rumble is a 2-4 player party game where a charming cast of animals in rocket suits smash and bash their way across the finish line. Rocket Rumble features single-screen, online and local multiplayer, and action-packed combat across 9 different obstacle courses.

I was really interested in what inspired them to develop Rocket Rumble, and how long did it take PixelNauts to create and fully develop. Angie mentioned, “Rocket Rumble was inspired by our first IP Lost Orbit and the team’s collective love for classic games like Mario Kart and Super Smash Bros.”

“The team started working on Rocket Rumble in early 2020 and we finally released it into Early Access on Steam in August last year. Since then we’ve been working hard on getting the game ready for full launch, likely in early 2023.” 

Rocket Rumble is going to be released soon, and I was very interested in knowing if there were any games that they would be working on in the near future that they will be releasing?

Angie responded “Now that development on Rocket Rumble is close to coming to an end, we’re already thinking about what’s next for our team and there have been some really fun ideas floating around.

“Unfortunately, we won’t have any more information about those details for quite some time though!”

Their full launch of Rocket Rumble is planned for a full console release which includes the Switch, PS5, and the Xbox.


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Content Creation

Rockstar Games Confirms Grand Theft Auto Six!



Rockstar Games has confirmed they are creating Grand Theft Auto Six! With the unprecedented longevity of GTAV, how many people have been asking Rockstar Games about a new entry in the Grand Theft Auto series. With every new project they embark on, their goal is always to significantly move beyond what they have previously delivered.

They have confirmed Grand Theft Auto Six! “and we are pleased to confirm that active development for the next entry in the Grand Theft Auto series is well underway. We look forward to sharing more as soon as we are ready, so please stay tuned to the Rockstar Newswire for official details”

  • GTA Online community continues to grow stronger with each passing year, we would like to take this opportunity to thank everyone for playing with us across 2021, whether through the high-speed thrills of Los Santos Tuners, chasing down Dr. Dre’s lost tracks in The Contract, or just causing havoc in Freemode with friends. As we enter our third console generation and with much more to come in 2022 and beyond, here is a look at just some of what’s on the way.
  • The Contract brought GTAV’s story into present-day GTA Online as players helped Franklin Clinton set up his celebrity solutions agency and track down hip-hop mogul Dr. Dre’s lost, unreleased music, along with an array of new gameplay including Security Contracts, Payphone Hits, and the ability to step into the shoes of Franklin and Lamar for the Short Trips co-op story missions.

A New Generation for GTAV and GTA Online:

  • With the GTAV community stronger than ever, Grand Theft Auto V and Grand Theft Auto Online will come to the PlayStation 5 and Xbox Series X|S platforms this coming March 15, bringing the blockbuster open-world experience to players on the latest hardware. We sincerely appreciate the entire community’s support over the years as the game now heads into an unprecedented third console generation.
  • Grand Theft Auto V and GTA Online for PlayStation 5 and Xbox Series X|S features new graphics modes with up to 4K resolution, up to 60 frames per second, texture and draw distance upgrades, HDR options, and ray-tracing, as well as offering the technical advancements of the latest console generation with faster loading times, immersive 3D audio, platform-specific features like advanced haptic feedback, and much more.
  • PS4 and Xbox One players eager to continue their journey on the newest generation of hardware will be able to transfer both their GTAV Story Mode progress and their current GTA Online characters and progression to PS5 and Xbox Series X|S with a one-time migration at launch.
  • Plus, a new standalone version of GTA Online for PlayStation 5 and Xbox Series X|S will debut at launch — available for free for the first three months to PlayStation 5 players — making it easier than ever before for new players to experience everything GTA Online has to offer.

Improvements to GTA Online:

  • GTA Online for PS5 and Xbox Series also includes a range of improvements including the ability to skip the GTAV Story Mode prologue before entering Online, and an all-new GTA Online Tutorial. New GTA Online players will now enter the Career Builder, with instant access to their choice of one of four illicit businesses — Biker, Executive, Nightclub Owner, or Gunrunner — and a sizable GTA$ windfall to help select a property, high-end vehicle, and the firepower required to kickstart their enterprise. Returning players will also have the option to restart their character and take advantage of the Career Builder at any time.
  • The PS5 and Xbox Series X|S versions of GTA Online also include the new Hao’s Special Works auto shop, located within the LS Car Meet, which will allow players to upgrade select vehicles (5 new vehicles and 5 existing vehicles at launch) for elite driving performance that takes full advantage of the upgraded power of new console hardware.

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