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KFC Gaming Console Releasing Anytime Soon?

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It was promised that the collaboration of the fast-food restaurant chain KFC and Cooler Master will spawn the upcoming console. After months of waiting, it was supposedly rumored that the  KFConsole would be available for pre-orders that would go live on October 20, 2021, and the KFC Cooler Master would be released for sale on December 10, 2021

KFC Gaming is active on their Twitter account letting gaming fans know they exist. I noticed there is nothing mentioned on their Twitter account on the release date of the gaming console! I am personally excited about this console, and want one!

They say that the gaming console is built and designed by Cooler Master, “we’re wired differently. We go way beyond the outside of the box to deliver cutting-edge performance with a touch of class. They say their expert Mod team, led by the legendary Swedish craftsman “Timpelay”, set about building this awesome beast, and boy did he deliver!” The KFC console even promises that it will be the first built-in chicken chamber.

Per their website, they even announce the arrival of the KFC Console, “The KFConsole has arrived. Forged from the fires of the KFC ovens and built by Cooler Master from the ground up, there has never been a tastier way to experience the latest titles in stunning 4k, 240fps.”

WORLD’S FIRST BUILT-IN CHICKEN CHAMBER

  • Never risk letting your chicken go cold again thanks to the patented Chicken Chamber. Utilizing the system’s natural heat and airflow system you can now focus on your gameplay and enjoy hot, crispy chicken between rounds.

BUILT AND DESIGNED BY COOLER MASTER

  • At Cooler Master, we’re wired different. We go way beyond the outside of the box to deliver cutting-edge performance with a touch of class. Our expert Mod team, led by the legendary Swedish craftsman “Timpelay”, set about building this awesome beast and boy did he deliver!

ONLY THE BEST

  • Housed in a custom Cooler Master NC100 chassis, we needed something small but mighty and that’s just what we got! At the heart of this beast of a machine is the Intel Nuc 9 Extreme Compute Element, keeping space down and driving performance that mere mortals could only dream of.

NEVER MISS A SHOT

  • Discover a level of gameplay you didn’t know possible with Asus-powered graphics that runs buttery smooth, keeping tearing and frame drop a thing of the past. With a first-of-its-kind hot-swappable GPU slot, the KFC console will stay the most powerful console for generations to come.

NEVER RUN OUT OF SPACE FOR GAMES

  • Unleash the performance of PCIe NVMe speeds that are 6× faster. Boot games up in seconds and instantly access data while loading games. We’ve taken your data to the next level of performance, reliability, and efficiency with two Seagate® BarraCuda® 1TB SSD.

Now that it has passed October 20th and even passed December 10th, when is the KFC Gaming Console being released?

Follow Gamactica Portals, for more information on when the KFC Console will be released!

 

 

Business

Labor Board Says Activision Blizzard Illegally Threatened Staff

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Activision Blizzard

The United Sates National Labor Board says that Activision Blizzard, the publisher behind such games as Call of Duty and Overwatch, illegally threatened staff and enforced a social media policy that conflicts with workers’ rights, according to Bloomberg.

This yet another negative mark on the company, and comes following a complaint filed with the NLRB filed against Activision Blizzard that claims employees were being threated for discussing wages and working conditions via the company’s internal Slack channel.

If Activision Blizzard does not settle this issue, the company will receive a formal complaint from the National Labor Relations Board’s regional director in Los Angeles.

 

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Take-Two Interactive Acquires Zynga

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take two interactive

Take-Two Interactive has officially completed it’s acquisition of mobile studio Zynga, following shareholder approval from both parties being completed last week.

With the acquisition, Take-Two now owns all outstanding shares of the company for approximately $12.7 billion, in what that company is describing as a “pivotal step” in their plans to expand their mobile side of offerings..

“We are thrilled to complete our combination with Zynga,” Take-Two chairman and CEO Strauss Zelnick said in an official announcement. “As we bring together our exceptional talent, exciting pipelines of games, and industry-leading technologies and capabilities, we believe that we can take our portfolio to another level of creativity, innovation, and quality.

“We are eager to continue building an unparalleled portfolio of games that will reach broader markets and lead to continued growth for this next chapter of Zynga’s history” Zynga CEO Frank Gibeau said.

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Tencent Releases Q1 Financial Results, Gaming Accounts for 32% of Revenue

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Tencent

Chinese tech juggernaut Tencent has released it’s Q1 financial results, which ended on March 31st, and show a reported total revenues of RMB 135.5 billion ($21.3 billion), which is in-line with the $20.2 billion reported back in Q1 of 2021.

Additionally, Games account for 32% of Tencent’s $21.3 billion in revenue.

According to GamesIndustry.biz, Tencent profits are down 52% from RMB 23.7 billion ($3.7 billion), operating profit was down 15% year-on-year to RMB 36.5 billion ($5.8 billion). Operating margin decreased from 32% in Q1 2021 to 27%.

In regards to Tencent’s gaming side of the business, the revenue for domestic titles (those in China) sow a slight dip of 1%, attributed to “direct and indirect effects” of measures implemented in China to protect minors from excessive gaming.

Titles such as League of Legends: Wild Rift and Fight of The Golden Spatula saw a rise in revenue, but were offset by the declines in Call of Duty Mobile, among other titles.

In regards to titles outside of the market in China, gaming revenue spiked 4% year-on-year to RMB 10.6 billion ($1.6 billion), largely due to the success of Valorant and Clash of Clans, but Tencent did report a decline in revenue from PUBG Mobile, explaining “as user spending normalized post-COVID.”

Domestic games accounted for 24% of the company’s total quarterly revenues, slightly down from 25% in Q1 2021, with international games accounting for 8%, a rise from 7%.

Read more, including comments from Chief strategy officer James Mitchell, over at GamesIndustry.biz.

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