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Cheating in Online Shooters

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Ok fine, this isn’t a new topic. Cheating, whether it’s aimbot software, wall hacks, speed hacks or others has been going on for years. It’s also unfortunately very common, especially in PC lobbies. Recently, with crossplay between PC and consoles becoming more of a standard feature. Console gamers have now begun to experience the frustration of being killed by someone clearly utilizing cheats.

That’s not to say that if you turn off crossplay and stay in a console lobby you’re safe. There are cheating systems for consoles now also. While not yet as common as in PC gaming. This article from Input details just one method that is being utilized to cheat on console.

Popular titles like Call of Duty: Warzone are flooded with cheaters. Anytime a game grows in player population the number of cheaters unfortunately grows along with it. The problem has gotten so extreme, that Activision feels that it has affected its games, overall business, and player experience.  Activision has decided to sue Engine Owning, a major advertiser and supplier of cheat software. You can read more about it here.

You may be asking yourself. “Wait, what?” “Advertiser and supplier of cheating software?” “I thought that was stuff you could only find in some secret site on the dark web?”

To quote Bart Simpson, “au contraire mon frere!” All you have to do is a quick Google search to find all the cheating and hacking software you could ever want. Don’t believe me? Go ahead, try it.  Look up any shooter with “cheats” after the name. and you will find tons. I won’t link any here because I despise cheaters and what these sites are doing. I refuse to give them any free press.

These sites have extensive descriptions of the cheat packages they offer. Plus, give you guidance on which one you (the prospective cheater) should purchase, and how to use them without arousing suspicion. They even have well written excuses to convince you that using cheats isn’t bad. “Games are hard” they say, “Not everyone has the time to spend to get good” and “Everyone deserves a level playing field.”  Then, my absolute favorite that I found, “It’s not really fair that other people can stomp you, because they have more time to play.”

Yes, you read that correctly, they are trying to justify cheating and hacking citing fairness. It’s unbelievable. I can only hope that Activision wins this lawsuit, and that opens the doors to many similar lawsuits. I know that we will never stomp out cheats and hacks completely. Hopefully we can at least make it less easy to do.

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Microsoft after Acquisition of Activision Blizzard Will Keep Call of Duty on PlayStation!

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Previously, it was announced that Microsoft announced they are acquiring Activision Blizzard in a $68.7 billion all-cash deal, inclusive of the company’s net cash. This will be the largest deal ever in the tech industry. Once the transaction closes, Microsoft will become the world’s third-largest gaming company by revenue, behind Tencent and Sony.

The deal is expected to close in the fiscal year 2023. The acquisition still needs to go through the hurdle of getting approval from the government, which could take a long process before they get the approval of the acquisition.

Current CEO of Xbox Phil Spencer has confirmed via Twitter, “Had good calls this week with leaders at Sony. I confirmed our intent to honor all existing agreements upon acquisition of Activision Blizzard and our desire to keep Call of Duty on PlayStation. Sony is an important part of our industry, and we value our relationship”

Activision Blizzard, has been embroiled with a lawsuit and sexual misconduct allegations that were occurring in the workforce. CEO and Owner, Kotick knew about these allegations, but he refused to do anything about them. The acquisition could possibly be a reason due to investors placing pressure on Kotick.

Microsoft, made an agreement with Kotick, that if the workforce conditions can show proof of a change, they would go ahead with their agreement of acquiring Activision. Microsoft stated that Activision was showing evidence of change, so decided to go ahead with the acquisition. Once the deal closes, the Activision Blizzard business will report to Phil Spencer, CEO, Microsoft Gaming.

Activision Blizzard CEO Bobby Kotick is reportedly planning on stepping down after Microsoft completes the acquisition. Kotick has been facing pressure to resign over the company’s workplace misconduct scandal since last November.

Bobby Kotick stated, “What I told Microsoft is that I care so much about this company, that whatever role they want me to have, in making sure that we integrate the business and we get a proper and smooth transition, I’m willing to do,” Kotick said. “However much time that takes, if it’s a month after the close, if it’s a year after that, I just care that the transition goes well.” “is just staying CEO and running the business,” but that reporting to Spencer “is an easy thing to do.”

Follow Gamactica Portals, to stay up to date about Microsoft acquiring Activision Blizzard!

 

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Microsoft Acquiring Activision Blizzard!

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Microsoft announced via Twitter that they are acquiring Activision Blizzard, which currently includes five companies. Activision Publishing, Blizzard EntertainmentKing, Major League Gaming, and Activision Blizzard Studios.

The company owns and operates additional studios under an independent studios model under Activision Publishing, including TreyarchInfinity WardHigh Moon Studios, and Toys for Bob. Among major intellectual properties produced by Activision Blizzard are Call of DutyCrash BandicootGuitar HeroTony Hawk’sSpyro/SkylandersWorld of WarcraftStarCraftDiabloHearthstoneHeroes of the StormOverwatch, and Candy Crush Saga. Under Blizzard Entertainment, the company has invested in esports initiatives around several of its games, most notably Overwatch and Call of Duty.

Activision Blizzard, Kotick knew about the sexual misconduct and rape allegations at Activision, but he refused to do anything about it.  Kotick has been under a lot of pressure from investors over the sexual harassment controversies and ongoing executive issues that are currently going on, Activision agreed to be acquired by Microsoft in a $68.7 billion all-cash deal, inclusive of the company’s net cash.

“As a company, Microsoft is committed to our journey for inclusion in every aspect of gaming, among both employees and players,” Spencer wrote in a blog post this morning, implicitly addressing the ongoing unrest at Activision Blizzard. “We also believe that creative success and autonomy go hand-in-hand with treating every person with dignity and respect. We hold all teams, and all leaders, to this commitment. We’re looking forward to extending our culture of proactive inclusion to the great teams across Activision Blizzard.”

When the transaction closes, Microsoft will become the world’s third-largest gaming company by revenue, behind Tencent and Sony. The planned acquisition includes iconic franchises from Activision, Blizzard, and King studios like “Warcraft,” “Diablo,” “Overwatch,” “Call of Duty” and “Candy Crush,” in addition to global eSports activities through Major League Gaming. The company has studios around the world with nearly 10,000 employees.

“Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms,” said Satya Nadella, chairman and CEO, Microsoft. “We’re investing deeply in world-class content, community, and the cloud to usher in a new era of gaming that puts players and creators first and makes gaming safe, inclusive,  and accessible to all.”

Microsoft will acquire Activision Blizzard for $95.00 per share, in an all-cash transaction valued at $68.7 billion, inclusive of Activision Blizzard’s net cash. When the transaction closes, Microsoft will become the world’s third-largest gaming company by revenue, behind Tencent and Sony. The planned acquisition includes iconic franchises from Activision, Blizzard, and King studios like “Warcraft,” “Diablo,” “Overwatch,” “Call of Duty” and “Candy Crush,” in addition to global eSports activities through Major League Gaming. The company has studios around the world with nearly 10,000 employees.

Bobby Kotick will continue to serve as CEO of Activision Blizzard, and he and his team will maintain their focus on driving efforts to further strengthen the company’s culture and accelerate business growth. Once the deal closes, the Activision Blizzard business will report to Phil Spencer, CEO, Microsoft Gaming. It is rumored that Kotick will step down as CEO after the acquisition is complete.

“Gaming is the most dynamic and exciting category in entertainment across all platforms today and will play a key role in the development of metaverse platforms,” said Satya Nadella, chairman and CEO, Microsoft. “We’re investing deeply in world-class content, community, and the cloud to usher in a new era of gaming that puts players and creators first and makes gaming safe, inclusive, and accessible to all.”

“Players everywhere love Activision Blizzard games, and we believe the creative teams have their best work in front of them,” said Phil Spencer, CEO, Microsoft Gaming. “Together we will build a future where people can play the games they want, virtually anywhere they want.”

“For more than 30 years our incredibly talented teams have created some of the most successful games,” said Bobby Kotick, CEO, Activision Blizzard. “The combination of Activision Blizzard’s world-class talent and extraordinary franchises with Microsoft’s technology, distribution, access to talent, ambitious vision, and shared commitment to gaming and inclusion will help ensure our continued success in an increasingly competitive industry.”

Mobile is the largest segment in gaming, with nearly 95% of all players globally enjoying games on mobile. Through great teams and great technology, Microsoft and Activision Blizzard will empower players to enjoy the most-immersive franchises, like “Halo” and “Warcraft,” virtually anywhere they want. And with games like “Candy Crush,” Activision Blizzard´s mobile business represents a significant presence and opportunity for Microsoft in this fast-growing segment.

The acquisition also bolsters Microsoft’s Game Pass portfolio with plans to launch Activision Blizzard games into Game Pass, which has reached a new milestone of over 25 million subscribers. With Activision Blizzard’s nearly 400 million monthly active players in 190 countries and three billion-dollar franchises, this acquisition will make Game Pass one of the most compelling and diverse lineups of gaming content in the industry. Upon close, Microsoft will have 30 internal game development studios, along with additional publishing and esports production capabilities.

The transaction is subject to customary closing conditions and completion of regulatory review and Activision Blizzard’s shareholder approval. The deal is expected to close in the fiscal year 2023 and will be accretive to non-GAAP earnings per share upon close. The transaction has been approved by the boards of directors of both Microsoft and Activision Blizzard.

For more information about Microsoft acquiring Activision, follow Gamactica Portals.

 

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Krafton, Developer of PUBG Filed Lawsuit Against Apple, Google, and Youtube over Alleged Clone!

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On January 10, Krafton, Developer of PUBG: Battlegrounds and PUBG Mobile, filed a lawsuit against Apple, Google, and Youtube over alleged PUBG Clone. Krafton has accused Apple and Google of allowing a mobile version of Battlegrounds, called Free Fire, and is developed by defendant Garena to be sold on their app stores.

The lawsuit alleges that shortly after Krafton launched Battlegrounds in 2017, Garena started selling a game in Singapore that copied Krafton’s game. Krafton’s predecessor, PUBG, and Garena settle the Singapore-related claims. The parties didn’t enter into a license agreement, nor did Krafton’s predecessor, PUBG authorize Defendants to sell or distribute games infringing its copyrights in the United States.

Also, in 2017 Apple and Google began selling the infringing mobile version, Free Fire, on their apps. The lawsuit alleges as well on Sept. 28, 2021, Garena released another app called Free Fire Max, which also copies Battleground. Free Fire Max is an entirely distinct app, that requires players to separately download from the Apple Store and Google Play Store. Free Fire Max was intended to provide the same user experience as Free Fire and infringes several aspects of Battlegrounds, both individually and in their combination.

Allegedly, Free Fire, and Fire Max, extensively copy numerous aspects of Battlegrounds’ copyrighted unique game-opening “air drop” feature, the game structure and play, the combination and selection of weapons, armor, and unique objects, locations, and overall choice of color scheme, texture, and choice.

Since the initial release, Garena has wrongfully authorized Apple and Google to distribute hundreds of millions of copies of the Free Fire app through their online “app stores” and Garena has earned hundreds of millions of dollars from its global sales of the infringing apps. It is alleged that Apple and Google have as well earned a substantial amount of revenue from their distribution of Free Fire, as both platforms retain a significant portion of what users spend within the infringing game.

Apple and Google have also collected highly valuable user and purchase data through requirements that their customers utilize their online payment systems. The level of infringements has increased since the recent launch and distribution of Free Fire Max.

Youtube, owned by Google, is also engaged in the infringement of Battlegrounds. Currently, it is hosting countless posts of Free Fire and Free Fire Max gameplay, many of which have been viewed hundreds of thousands of times, and in some cases, more than a million times. These videos feature numerous elements from Free Fire and Free Fire Max that infringe Battlegrounds. Youtube has been hosting numerous posts containing a feature-length Chinese film that is nothing more than a blatantly infringing live-action dramatization of Battlegrounds. Youtube was asked to take down numerous posts of Free Fire and Free Fire Max gameplay that include the infringe Battlegrounds, the infringing feature-length film. To date, they failed to remove these posts.

Krafton asked Apple and Google to cease distributing and exploiting Free Fire and Free Fire Max on their platforms. To date, they continue to exploit Free Fire and Free Fire Max. Upon information and belief, Apple and Google fail to address legitimate claims of copyright infringement on their networks where they are indemnified by deep-pocketed co-infringers, like Garena.

Follow Gamactica Portals, for more information about this current lawsuit filed by PUBG!

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