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Twitter’s Roll Out of NFT Profile Pictures Leads to Theft

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Twitter recently rolled out a brand new feature for it’s millions of users: officially verified NFT profile pictures that were intended for owners to show off their work, but it’s already being compromised by those who are opting to steal the work and use it as their own.

NFT owners can now stand out on Twitter with hexagon-shaped profile pictures, and are only available to NFT owners. It allows a user to change the standard circle picture on Twitter to an actual NFT, one that is minted on the Ethereum blockchain only.

Then, once you link your crypto wallet to Twitter via Twitter Blue and/or iOS devices (for the time being), you would be good to go! The following crypto wallets are currently supported by Twitter:

  • Argent
  • Coinbase Wallet
  • Ledger Live
  • MetaMask
  • Rainbow
  • Trust Wallet

 

However, now owners are worrying about a much more severe issue of theft, as an issue has popped up where people can right-click-save and image and attempt to use it as their own verified NFT profile picture.

There’s actually a MAJOR PROBLEM with the new Twitter PFP feature” NFT specialist Adam Hollander tweeted. “It appears to work for ANY NFT in your collection. Not just verified collections. That means someone can just right-click-save any NFT, mint it, and then use it as their PFP  You were so close Twitter. Why”

Justin Taylor, Head of Consumer Product Marketing for Twitter, responded:

“We don’t want to limit this to just verified collections, that would be wrong, and non supportive of the broader nft movement. Anyone SHOULD be able to mint anything and make it their nft. We do show if a collection is verified in the detail page though!”

The conversation continued, with Hollander stating:

All due respect, that’s not good enough. Part of what makes this feature important to #NFTs is the ability to prove ownership at a glance. You’ve created a system that still allows people to right-click-save & benefit. Verified collections need to be marked ON the hexagon.”

Twitter certainly has an issue on it’s hands, and with the new implementation of NFT profile picture impacting the platform, it is fair to question how it impacts the artists, brands, businesses, and related NFT SEO campaigns surrounding them that operate on the platform.

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Labor Board Says Activision Blizzard Illegally Threatened Staff

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The United Sates National Labor Board says that Activision Blizzard, the publisher behind such games as Call of Duty and Overwatch, illegally threatened staff and enforced a social media policy that conflicts with workers’ rights, according to Bloomberg.

This yet another negative mark on the company, and comes following a complaint filed with the NLRB filed against Activision Blizzard that claims employees were being threated for discussing wages and working conditions via the company’s internal Slack channel.

If Activision Blizzard does not settle this issue, the company will receive a formal complaint from the National Labor Relations Board’s regional director in Los Angeles.

 

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Take-Two Interactive Acquires Zynga

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Take-Two Interactive has officially completed it’s acquisition of mobile studio Zynga, following shareholder approval from both parties being completed last week.

With the acquisition, Take-Two now owns all outstanding shares of the company for approximately $12.7 billion, in what that company is describing as a “pivotal step” in their plans to expand their mobile side of offerings..

“We are thrilled to complete our combination with Zynga,” Take-Two chairman and CEO Strauss Zelnick said in an official announcement. “As we bring together our exceptional talent, exciting pipelines of games, and industry-leading technologies and capabilities, we believe that we can take our portfolio to another level of creativity, innovation, and quality.

“We are eager to continue building an unparalleled portfolio of games that will reach broader markets and lead to continued growth for this next chapter of Zynga’s history” Zynga CEO Frank Gibeau said.

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Tencent Releases Q1 Financial Results, Gaming Accounts for 32% of Revenue

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Chinese tech juggernaut Tencent has released it’s Q1 financial results, which ended on March 31st, and show a reported total revenues of RMB 135.5 billion ($21.3 billion), which is in-line with the $20.2 billion reported back in Q1 of 2021.

Additionally, Games account for 32% of Tencent’s $21.3 billion in revenue.

According to GamesIndustry.biz, Tencent profits are down 52% from RMB 23.7 billion ($3.7 billion), operating profit was down 15% year-on-year to RMB 36.5 billion ($5.8 billion). Operating margin decreased from 32% in Q1 2021 to 27%.

In regards to Tencent’s gaming side of the business, the revenue for domestic titles (those in China) sow a slight dip of 1%, attributed to “direct and indirect effects” of measures implemented in China to protect minors from excessive gaming.

Titles such as League of Legends: Wild Rift and Fight of The Golden Spatula saw a rise in revenue, but were offset by the declines in Call of Duty Mobile, among other titles.

In regards to titles outside of the market in China, gaming revenue spiked 4% year-on-year to RMB 10.6 billion ($1.6 billion), largely due to the success of Valorant and Clash of Clans, but Tencent did report a decline in revenue from PUBG Mobile, explaining “as user spending normalized post-COVID.”

Domestic games accounted for 24% of the company’s total quarterly revenues, slightly down from 25% in Q1 2021, with international games accounting for 8%, a rise from 7%.

Read more, including comments from Chief strategy officer James Mitchell, over at GamesIndustry.biz.

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